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Rework spell aggro based on http://www.eqemulator.org/forums/showthread.php?t=39819<F37>
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+2
-2
@@ -200,7 +200,7 @@ public:
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virtual Mob* GetOwner();
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virtual Mob* GetOwnerOrSelf();
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inline virtual bool HasOwner() { return (GetBotOwner() ? true : false); }
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virtual int32 CheckHealAggroAmount(uint16 spellid, uint32 heal_possible = 0);
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virtual int32 CheckHealAggroAmount(uint16 spellid, Mob *target, uint32 heal_possible = 0);
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virtual int32 CalcMaxMana();
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virtual void SetAttackTimer();
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uint32 GetClassHPFactor();
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@@ -547,7 +547,7 @@ public:
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void SetNumHealRotationMembers( uint8 numMembers ) { _numHealRotationMembers = numMembers; }
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void SetBardUseOutOfCombatSongs(bool useOutOfCombatSongs) { _bardUseOutOfCombatSongs = useOutOfCombatSongs;}
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void SetShowHelm(bool showhelm) { _showhelm = showhelm; }
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std::string CreateSayLink(Client* botOwner, const char* message, const char* name);
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// Class Destructors
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