mirror of
https://github.com/EQEmu/Server.git
synced 2026-02-16 00:22:25 +00:00
InventoryOld in client has been unhooked from loading/saving
This commit is contained in:
parent
fc2492a859
commit
a5274b9b6e
@ -27,6 +27,7 @@
|
||||
#include "dbcore.h"
|
||||
#include "linked_list.h"
|
||||
#include "eq_packet_structs.h"
|
||||
#include "inventory.h"
|
||||
|
||||
#include <cmath>
|
||||
#include <string>
|
||||
|
||||
@ -18,3 +18,21 @@
|
||||
|
||||
#include "inventory.h"
|
||||
|
||||
EQEmu::Inventory::Inventory() {
|
||||
}
|
||||
|
||||
EQEmu::Inventory::~Inventory() {
|
||||
}
|
||||
|
||||
std::shared_ptr<EQEmu::ItemInstance> EQEmu::Inventory::GetItem(InventoryType type, int16 slot) {
|
||||
auto area = items_.find(type);
|
||||
|
||||
if(area != items_.end()) {
|
||||
auto item = area->second.find(slot);
|
||||
if(item != area->second.end()) {
|
||||
return item->second;
|
||||
}
|
||||
}
|
||||
|
||||
return std::shared_ptr<EQEmu::ItemInstance>(nullptr);
|
||||
}
|
||||
@ -19,12 +19,36 @@
|
||||
#ifndef COMMON_INVENTORY_H
|
||||
#define COMMON_INVENTORY_H
|
||||
|
||||
#include "item_instance.h"
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <tuple>
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
enum InventoryType : int16
|
||||
{
|
||||
InvTypePersonal,
|
||||
InvTypeBank,
|
||||
InvTypeSharedBank,
|
||||
InvTypeTrade,
|
||||
InvTypeWorld,
|
||||
InvTypeCursorBuffer,
|
||||
InvTypeTribute,
|
||||
InvTypeTrophyTribute,
|
||||
InvTypeGuildTribute
|
||||
};
|
||||
|
||||
class Inventory
|
||||
{
|
||||
public:
|
||||
Inventory();
|
||||
~Inventory();
|
||||
|
||||
std::shared_ptr<ItemInstance> GetItem(InventoryType type, int16 slot);
|
||||
|
||||
private:
|
||||
std::map<int16, std::map<int16, std::shared_ptr<ItemInstance>>> items_;
|
||||
};
|
||||
|
||||
} // EQEmu
|
||||
|
||||
@ -17,3 +17,54 @@
|
||||
*/
|
||||
|
||||
#include "item_instance.h"
|
||||
#include "data_verification.h"
|
||||
|
||||
EQEmu::ItemInstance::ItemInstance() {
|
||||
base_item_ = nullptr;
|
||||
modified_item_ = nullptr;
|
||||
charges_ = -1;
|
||||
color_ = 0;
|
||||
attuned_ = false;
|
||||
ornament_idfile_ = 0;
|
||||
ornament_icon_ = 0;
|
||||
ornament_hero_model_ = 0;
|
||||
tracking_id_ = 0;
|
||||
}
|
||||
|
||||
EQEmu::ItemInstance::ItemInstance(const ItemData* idata) {
|
||||
base_item_ = idata;
|
||||
modified_item_ = nullptr;
|
||||
charges_ = -1;
|
||||
color_ = 0;
|
||||
attuned_ = false;
|
||||
ornament_idfile_ = 0;
|
||||
ornament_icon_ = 0;
|
||||
ornament_hero_model_ = 0;
|
||||
tracking_id_ = 0;
|
||||
}
|
||||
|
||||
EQEmu::ItemInstance::ItemInstance(const ItemData* idata, int16 charges) {
|
||||
base_item_ = idata;
|
||||
modified_item_ = nullptr;
|
||||
charges_ = charges;
|
||||
color_ = 0;
|
||||
attuned_ = false;
|
||||
ornament_idfile_ = 0;
|
||||
ornament_icon_ = 0;
|
||||
ornament_hero_model_ = 0;
|
||||
tracking_id_ = 0;
|
||||
}
|
||||
|
||||
EQEmu::ItemInstance::~ItemInstance() {
|
||||
}
|
||||
|
||||
std::shared_ptr<EQEmu::ItemInstance> EQEmu::ItemInstance::GetItem(int index) {
|
||||
if(EQEmu::ValueWithin(index, 0, 200)) {
|
||||
auto iter = contents_.find(index);
|
||||
if(iter != contents_.end()) {
|
||||
return iter->second;
|
||||
}
|
||||
}
|
||||
|
||||
return std::shared_ptr<EQEmu::ItemInstance>(nullptr);
|
||||
}
|
||||
|
||||
@ -19,12 +19,34 @@
|
||||
#ifndef COMMON_ITEM_INSTANCE_H
|
||||
#define COMMON_ITEM_INSTANCE_H
|
||||
|
||||
#include "item_data.h"
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <map>
|
||||
|
||||
namespace EQEmu
|
||||
{
|
||||
class ItemInstance
|
||||
{
|
||||
public:
|
||||
ItemInstance();
|
||||
ItemInstance(const ItemData* idata);
|
||||
ItemInstance(const ItemData* idata, int16 charges);
|
||||
~ItemInstance();
|
||||
|
||||
std::shared_ptr<ItemInstance> GetItem(int index);
|
||||
private:
|
||||
const ItemData *base_item_;
|
||||
ItemData *modified_item_;
|
||||
int16 charges_;
|
||||
uint32 color_;
|
||||
bool attuned_;
|
||||
std::string custom_data_;
|
||||
uint32 ornament_idfile_;
|
||||
uint32 ornament_icon_;
|
||||
uint32 ornament_hero_model_;
|
||||
uint64 tracking_id_;
|
||||
std::map<int, std::shared_ptr<ItemInstance>> contents_;
|
||||
};
|
||||
|
||||
} // EQEmu
|
||||
|
||||
@ -151,74 +151,77 @@ bool SharedDatabase::VerifyInventory(uint32 account_id, int16 slot_id, const Ite
|
||||
|
||||
bool SharedDatabase::SaveInventory(uint32 char_id, const ItemInst* inst, int16 slot_id) {
|
||||
|
||||
// If we never save tribute slots..how are we to ever benefit from them!!? The client
|
||||
// object is destroyed upon zoning - including its inventory object..and if tributes
|
||||
// don't exist in the database, then they will never be loaded when the new client
|
||||
// object is created in the new zone object... Something to consider... -U
|
||||
return true;
|
||||
//// If we never save tribute slots..how are we to ever benefit from them!!? The client
|
||||
//// object is destroyed upon zoning - including its inventory object..and if tributes
|
||||
//// don't exist in the database, then they will never be loaded when the new client
|
||||
//// object is created in the new zone object... Something to consider... -U
|
||||
////
|
||||
//// (we could add them to the 'NoRent' checks and dispose of after 30 minutes offline)
|
||||
//
|
||||
// (we could add them to the 'NoRent' checks and dispose of after 30 minutes offline)
|
||||
|
||||
//never save tribute slots:
|
||||
if(slot_id >= EmuConstants::TRIBUTE_BEGIN && slot_id <= EmuConstants::TRIBUTE_END)
|
||||
return true;
|
||||
|
||||
if (slot_id >= EmuConstants::SHARED_BANK_BEGIN && slot_id <= EmuConstants::SHARED_BANK_BAGS_END) {
|
||||
// Shared bank inventory
|
||||
if (!inst)
|
||||
return DeleteSharedBankSlot(char_id, slot_id);
|
||||
else
|
||||
return UpdateSharedBankSlot(char_id, inst, slot_id);
|
||||
}
|
||||
else if (!inst) { // All other inventory
|
||||
return DeleteInventorySlot(char_id, slot_id);
|
||||
}
|
||||
|
||||
return UpdateInventorySlot(char_id, inst, slot_id);
|
||||
////never save tribute slots:
|
||||
//if(slot_id >= EmuConstants::TRIBUTE_BEGIN && slot_id <= EmuConstants::TRIBUTE_END)
|
||||
// return true;
|
||||
//
|
||||
//if (slot_id >= EmuConstants::SHARED_BANK_BEGIN && slot_id <= EmuConstants::SHARED_BANK_BAGS_END) {
|
||||
// // Shared bank inventory
|
||||
// if (!inst)
|
||||
// return DeleteSharedBankSlot(char_id, slot_id);
|
||||
// else
|
||||
// return UpdateSharedBankSlot(char_id, inst, slot_id);
|
||||
//}
|
||||
//else if (!inst) { // All other inventory
|
||||
// return DeleteInventorySlot(char_id, slot_id);
|
||||
//}
|
||||
//
|
||||
//return UpdateInventorySlot(char_id, inst, slot_id);
|
||||
}
|
||||
|
||||
bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const ItemInst* inst, int16 slot_id) {
|
||||
// need to check 'inst' argument for valid pointer
|
||||
|
||||
uint32 augslot[EmuConstants::ITEM_COMMON_SIZE] = { NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM };
|
||||
if (inst->IsType(ItemClassCommon)) {
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
|
||||
ItemInst *auginst = inst->GetItem(i);
|
||||
augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : NO_ITEM;
|
||||
}
|
||||
}
|
||||
|
||||
uint16 charges = 0;
|
||||
if(inst->GetCharges() >= 0)
|
||||
charges = inst->GetCharges();
|
||||
else
|
||||
charges = 0x7FFF;
|
||||
|
||||
// Update/Insert item
|
||||
std::string query = StringFormat("REPLACE INTO inventory "
|
||||
"(charid, slotid, itemid, charges, instnodrop, custom_data, color, "
|
||||
"augslot1, augslot2, augslot3, augslot4, augslot5, augslot6, ornamenticon, ornamentidfile, ornament_hero_model) "
|
||||
"VALUES( %lu, %lu, %lu, %lu, %lu, '%s', %lu, "
|
||||
"%lu, %lu, %lu, %lu, %lu, %lu, %lu, %lu, %lu)",
|
||||
(unsigned long)char_id, (unsigned long)slot_id, (unsigned long)inst->GetItem()->ID,
|
||||
(unsigned long)charges, (unsigned long)(inst->IsAttuned()? 1: 0),
|
||||
inst->GetCustomDataString().c_str(), (unsigned long)inst->GetColor(),
|
||||
(unsigned long)augslot[0], (unsigned long)augslot[1], (unsigned long)augslot[2],
|
||||
(unsigned long)augslot[3], (unsigned long)augslot[4], (unsigned long)augslot[5], (unsigned long)inst->GetOrnamentationIcon(),
|
||||
(unsigned long)inst->GetOrnamentationIDFile(), (unsigned long)inst->GetOrnamentHeroModel());
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
// Save bag contents, if slot supports bag contents
|
||||
if (inst->IsType(ItemClassContainer) && InventoryOld::SupportsContainers(slot_id))
|
||||
for (uint8 idx = SUB_BEGIN; idx < EmuConstants::ITEM_CONTAINER_SIZE; idx++) {
|
||||
const ItemInst* baginst = inst->GetItem(idx);
|
||||
SaveInventory(char_id, baginst, InventoryOld::CalcSlotId(slot_id, idx));
|
||||
}
|
||||
|
||||
if (!results.Success()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
// need to check 'inst' argument for valid pointer
|
||||
//
|
||||
//uint32 augslot[EmuConstants::ITEM_COMMON_SIZE] = { NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM, NO_ITEM };
|
||||
//if (inst->IsType(ItemClassCommon)) {
|
||||
// for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
|
||||
// ItemInst *auginst = inst->GetItem(i);
|
||||
// augslot[i] = (auginst && auginst->GetItem()) ? auginst->GetItem()->ID : NO_ITEM;
|
||||
// }
|
||||
//}
|
||||
//
|
||||
//uint16 charges = 0;
|
||||
//if(inst->GetCharges() >= 0)
|
||||
// charges = inst->GetCharges();
|
||||
//else
|
||||
// charges = 0x7FFF;
|
||||
//
|
||||
//// Update/Insert item
|
||||
//std::string query = StringFormat("REPLACE INTO inventory "
|
||||
// "(charid, slotid, itemid, charges, instnodrop, custom_data, color, "
|
||||
// "augslot1, augslot2, augslot3, augslot4, augslot5, augslot6, ornamenticon, ornamentidfile, ornament_hero_model) "
|
||||
// "VALUES( %lu, %lu, %lu, %lu, %lu, '%s', %lu, "
|
||||
// "%lu, %lu, %lu, %lu, %lu, %lu, %lu, %lu, %lu)",
|
||||
// (unsigned long)char_id, (unsigned long)slot_id, (unsigned long)inst->GetItem()->ID,
|
||||
// (unsigned long)charges, (unsigned long)(inst->IsAttuned()? 1: 0),
|
||||
// inst->GetCustomDataString().c_str(), (unsigned long)inst->GetColor(),
|
||||
// (unsigned long)augslot[0], (unsigned long)augslot[1], (unsigned long)augslot[2],
|
||||
// (unsigned long)augslot[3], (unsigned long)augslot[4], (unsigned long)augslot[5], (unsigned long)inst->GetOrnamentationIcon(),
|
||||
// (unsigned long)inst->GetOrnamentationIDFile(), (unsigned long)inst->GetOrnamentHeroModel());
|
||||
//auto results = QueryDatabase(query);
|
||||
//
|
||||
//// Save bag contents, if slot supports bag contents
|
||||
//if (inst->IsType(ItemClassContainer) && InventoryOld::SupportsContainers(slot_id))
|
||||
// for (uint8 idx = SUB_BEGIN; idx < EmuConstants::ITEM_CONTAINER_SIZE; idx++) {
|
||||
// const ItemInst* baginst = inst->GetItem(idx);
|
||||
// SaveInventory(char_id, baginst, InventoryOld::CalcSlotId(slot_id, idx));
|
||||
// }
|
||||
//
|
||||
//if (!results.Success()) {
|
||||
// return false;
|
||||
//}
|
||||
//
|
||||
//return true;
|
||||
}
|
||||
|
||||
bool SharedDatabase::UpdateSharedBankSlot(uint32 char_id, const ItemInst* inst, int16 slot_id) {
|
||||
@ -482,146 +485,147 @@ bool SharedDatabase::GetSharedBank(uint32 id, InventoryOld *inv, bool is_charid)
|
||||
}
|
||||
|
||||
// Overloaded: Retrieve character inventory based on character id
|
||||
bool SharedDatabase::GetInventory(uint32 char_id, InventoryOld *inv)
|
||||
bool SharedDatabase::GetInventory(uint32 char_id, EQEmu::Inventory *inv)
|
||||
{
|
||||
// Retrieve character inventory
|
||||
std::string query =
|
||||
StringFormat("SELECT slotid, itemid, charges, color, augslot1, augslot2, augslot3, augslot4, augslot5, "
|
||||
"augslot6, instnodrop, custom_data, ornamenticon, ornamentidfile, ornament_hero_model FROM "
|
||||
"inventory WHERE charid = %i ORDER BY slotid",
|
||||
char_id);
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
Log.Out(Logs::General, Logs::Error, "If you got an error related to the 'instnodrop' field, run the "
|
||||
"following SQL Queries:\nalter table inventory add instnodrop "
|
||||
"tinyint(1) unsigned default 0 not null;\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
auto timestamps = GetItemRecastTimestamps(char_id);
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
int16 slot_id = atoi(row[0]);
|
||||
uint32 item_id = atoi(row[1]);
|
||||
uint16 charges = atoi(row[2]);
|
||||
uint32 color = atoul(row[3]);
|
||||
|
||||
uint32 aug[EmuConstants::ITEM_COMMON_SIZE];
|
||||
|
||||
aug[0] = (uint32)atoul(row[4]);
|
||||
aug[1] = (uint32)atoul(row[5]);
|
||||
aug[2] = (uint32)atoul(row[6]);
|
||||
aug[3] = (uint32)atoul(row[7]);
|
||||
aug[4] = (uint32)atoul(row[8]);
|
||||
aug[5] = (uint32)atoul(row[9]);
|
||||
|
||||
bool instnodrop = (row[10] && (uint16)atoi(row[10])) ? true : false;
|
||||
|
||||
uint32 ornament_icon = (uint32)atoul(row[12]);
|
||||
uint32 ornament_idfile = (uint32)atoul(row[13]);
|
||||
uint32 ornament_hero_model = (uint32)atoul(row[14]);
|
||||
|
||||
const ItemData *item = GetItem(item_id);
|
||||
|
||||
if (!item) {
|
||||
Log.Out(Logs::General, Logs::Error,
|
||||
"Warning: charid %i has an invalid item_id %i in inventory slot %i", char_id, item_id,
|
||||
slot_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
int16 put_slot_id = INVALID_INDEX;
|
||||
|
||||
ItemInst *inst = CreateBaseItem(item, charges);
|
||||
|
||||
if (inst == nullptr)
|
||||
continue;
|
||||
|
||||
if (row[11]) {
|
||||
std::string data_str(row[11]);
|
||||
std::string idAsString;
|
||||
std::string value;
|
||||
bool use_id = true;
|
||||
|
||||
for (int i = 0; i < data_str.length(); ++i) {
|
||||
if (data_str[i] == '^') {
|
||||
if (!use_id) {
|
||||
inst->SetCustomData(idAsString, value);
|
||||
idAsString.clear();
|
||||
value.clear();
|
||||
}
|
||||
|
||||
use_id = !use_id;
|
||||
continue;
|
||||
}
|
||||
|
||||
char v = data_str[i];
|
||||
if (use_id)
|
||||
idAsString.push_back(v);
|
||||
else
|
||||
value.push_back(v);
|
||||
}
|
||||
}
|
||||
|
||||
inst->SetOrnamentIcon(ornament_icon);
|
||||
inst->SetOrnamentationIDFile(ornament_idfile);
|
||||
inst->SetOrnamentHeroModel(ornament_hero_model);
|
||||
|
||||
if (instnodrop ||
|
||||
(((slot_id >= EmuConstants::EQUIPMENT_BEGIN && slot_id <= EmuConstants::EQUIPMENT_END) ||
|
||||
slot_id == MainPowerSource) &&
|
||||
inst->GetItem()->Attuneable))
|
||||
inst->SetAttuned(true);
|
||||
|
||||
if (color > 0)
|
||||
inst->SetColor(color);
|
||||
|
||||
if (charges == 0x7FFF)
|
||||
inst->SetCharges(-1);
|
||||
else if (charges == 0 &&
|
||||
inst->IsStackable()) // Stackable items need a minimum charge of 1 remain moveable.
|
||||
inst->SetCharges(1);
|
||||
else
|
||||
inst->SetCharges(charges);
|
||||
|
||||
if (item->RecastDelay) {
|
||||
if (timestamps.count(item->RecastType))
|
||||
inst->SetRecastTimestamp(timestamps.at(item->RecastType));
|
||||
else
|
||||
inst->SetRecastTimestamp(0);
|
||||
}
|
||||
|
||||
if (item->ItemClass == ItemClassCommon) {
|
||||
for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
|
||||
if (aug[i])
|
||||
inst->PutAugment(this, i, aug[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (slot_id >= 8000 && slot_id <= 8999) {
|
||||
put_slot_id = inv->PushCursor(*inst);
|
||||
} else if (slot_id >= 3111 && slot_id <= 3179) {
|
||||
// Admins: please report any occurrences of this error
|
||||
Log.Out(Logs::General, Logs::Error, "Warning: Defunct location for item in inventory: "
|
||||
"charid=%i, item_id=%i, slot_id=%i .. pushing to cursor...",
|
||||
char_id, item_id, slot_id);
|
||||
put_slot_id = inv->PushCursor(*inst);
|
||||
} else {
|
||||
put_slot_id = inv->PutItem(slot_id, *inst);
|
||||
}
|
||||
|
||||
safe_delete(inst);
|
||||
|
||||
// Save ptr to item in inventory
|
||||
if (put_slot_id == INVALID_INDEX) {
|
||||
Log.Out(Logs::General, Logs::Error,
|
||||
"Warning: Invalid slot_id for item in inventory: charid=%i, item_id=%i, slot_id=%i",
|
||||
char_id, item_id, slot_id);
|
||||
}
|
||||
}
|
||||
|
||||
// Retrieve shared inventory
|
||||
return GetSharedBank(char_id, inv, true);
|
||||
return false;
|
||||
//// Retrieve character inventory
|
||||
//std::string query =
|
||||
// StringFormat("SELECT slotid, itemid, charges, color, augslot1, augslot2, augslot3, augslot4, augslot5, "
|
||||
// "augslot6, instnodrop, custom_data, ornamenticon, ornamentidfile, ornament_hero_model FROM "
|
||||
// "inventory WHERE charid = %i ORDER BY slotid",
|
||||
// char_id);
|
||||
//auto results = QueryDatabase(query);
|
||||
//if (!results.Success()) {
|
||||
// Log.Out(Logs::General, Logs::Error, "If you got an error related to the 'instnodrop' field, run the "
|
||||
// "following SQL Queries:\nalter table inventory add instnodrop "
|
||||
// "tinyint(1) unsigned default 0 not null;\n");
|
||||
// return false;
|
||||
//}
|
||||
//
|
||||
//auto timestamps = GetItemRecastTimestamps(char_id);
|
||||
//
|
||||
//for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
// int16 slot_id = atoi(row[0]);
|
||||
// uint32 item_id = atoi(row[1]);
|
||||
// uint16 charges = atoi(row[2]);
|
||||
// uint32 color = atoul(row[3]);
|
||||
//
|
||||
// uint32 aug[EmuConstants::ITEM_COMMON_SIZE];
|
||||
//
|
||||
// aug[0] = (uint32)atoul(row[4]);
|
||||
// aug[1] = (uint32)atoul(row[5]);
|
||||
// aug[2] = (uint32)atoul(row[6]);
|
||||
// aug[3] = (uint32)atoul(row[7]);
|
||||
// aug[4] = (uint32)atoul(row[8]);
|
||||
// aug[5] = (uint32)atoul(row[9]);
|
||||
//
|
||||
// bool instnodrop = (row[10] && (uint16)atoi(row[10])) ? true : false;
|
||||
//
|
||||
// uint32 ornament_icon = (uint32)atoul(row[12]);
|
||||
// uint32 ornament_idfile = (uint32)atoul(row[13]);
|
||||
// uint32 ornament_hero_model = (uint32)atoul(row[14]);
|
||||
//
|
||||
// const ItemData *item = GetItem(item_id);
|
||||
//
|
||||
// if (!item) {
|
||||
// Log.Out(Logs::General, Logs::Error,
|
||||
// "Warning: charid %i has an invalid item_id %i in inventory slot %i", char_id, item_id,
|
||||
// slot_id);
|
||||
// continue;
|
||||
// }
|
||||
//
|
||||
// int16 put_slot_id = INVALID_INDEX;
|
||||
//
|
||||
// ItemInst *inst = CreateBaseItem(item, charges);
|
||||
//
|
||||
// if (inst == nullptr)
|
||||
// continue;
|
||||
//
|
||||
// if (row[11]) {
|
||||
// std::string data_str(row[11]);
|
||||
// std::string idAsString;
|
||||
// std::string value;
|
||||
// bool use_id = true;
|
||||
//
|
||||
// for (int i = 0; i < data_str.length(); ++i) {
|
||||
// if (data_str[i] == '^') {
|
||||
// if (!use_id) {
|
||||
// inst->SetCustomData(idAsString, value);
|
||||
// idAsString.clear();
|
||||
// value.clear();
|
||||
// }
|
||||
//
|
||||
// use_id = !use_id;
|
||||
// continue;
|
||||
// }
|
||||
//
|
||||
// char v = data_str[i];
|
||||
// if (use_id)
|
||||
// idAsString.push_back(v);
|
||||
// else
|
||||
// value.push_back(v);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// inst->SetOrnamentIcon(ornament_icon);
|
||||
// inst->SetOrnamentationIDFile(ornament_idfile);
|
||||
// inst->SetOrnamentHeroModel(ornament_hero_model);
|
||||
//
|
||||
// if (instnodrop ||
|
||||
// (((slot_id >= EmuConstants::EQUIPMENT_BEGIN && slot_id <= EmuConstants::EQUIPMENT_END) ||
|
||||
// slot_id == MainPowerSource) &&
|
||||
// inst->GetItem()->Attuneable))
|
||||
// inst->SetAttuned(true);
|
||||
//
|
||||
// if (color > 0)
|
||||
// inst->SetColor(color);
|
||||
//
|
||||
// if (charges == 0x7FFF)
|
||||
// inst->SetCharges(-1);
|
||||
// else if (charges == 0 &&
|
||||
// inst->IsStackable()) // Stackable items need a minimum charge of 1 remain moveable.
|
||||
// inst->SetCharges(1);
|
||||
// else
|
||||
// inst->SetCharges(charges);
|
||||
//
|
||||
// if (item->RecastDelay) {
|
||||
// if (timestamps.count(item->RecastType))
|
||||
// inst->SetRecastTimestamp(timestamps.at(item->RecastType));
|
||||
// else
|
||||
// inst->SetRecastTimestamp(0);
|
||||
// }
|
||||
//
|
||||
// if (item->ItemClass == ItemClassCommon) {
|
||||
// for (int i = AUG_BEGIN; i < EmuConstants::ITEM_COMMON_SIZE; i++) {
|
||||
// if (aug[i])
|
||||
// inst->PutAugment(this, i, aug[i]);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// if (slot_id >= 8000 && slot_id <= 8999) {
|
||||
// put_slot_id = inv->PushCursor(*inst);
|
||||
// } else if (slot_id >= 3111 && slot_id <= 3179) {
|
||||
// // Admins: please report any occurrences of this error
|
||||
// Log.Out(Logs::General, Logs::Error, "Warning: Defunct location for item in inventory: "
|
||||
// "charid=%i, item_id=%i, slot_id=%i .. pushing to cursor...",
|
||||
// char_id, item_id, slot_id);
|
||||
// put_slot_id = inv->PushCursor(*inst);
|
||||
// } else {
|
||||
// put_slot_id = inv->PutItem(slot_id, *inst);
|
||||
// }
|
||||
//
|
||||
// safe_delete(inst);
|
||||
//
|
||||
// // Save ptr to item in inventory
|
||||
// if (put_slot_id == INVALID_INDEX) {
|
||||
// Log.Out(Logs::General, Logs::Error,
|
||||
// "Warning: Invalid slot_id for item in inventory: charid=%i, item_id=%i, slot_id=%i",
|
||||
// char_id, item_id, slot_id);
|
||||
// }
|
||||
//}
|
||||
//
|
||||
//// Retrieve shared inventory
|
||||
//return GetSharedBank(char_id, inv, true);
|
||||
}
|
||||
|
||||
// Overloaded: Retrieve character inventory based on account_id and character name
|
||||
|
||||
@ -9,6 +9,7 @@
|
||||
#include "base_data.h"
|
||||
#include "fixed_memory_hash_set.h"
|
||||
#include "fixed_memory_variable_hash_set.h"
|
||||
#include "inventory.h"
|
||||
|
||||
#include <list>
|
||||
#include <map>
|
||||
@ -68,7 +69,7 @@ class SharedDatabase : public Database
|
||||
bool GetSharedBank(uint32 id, InventoryOld* inv, bool is_charid);
|
||||
int32 GetSharedPlatinum(uint32 account_id);
|
||||
bool SetSharedPlatinum(uint32 account_id, int32 amount_to_add);
|
||||
bool GetInventory(uint32 char_id, InventoryOld* inv);
|
||||
bool GetInventory(uint32 char_id, EQEmu::Inventory* inv);
|
||||
bool GetInventory(uint32 account_id, char* name, InventoryOld* inv);
|
||||
std::map<uint32, uint32> GetItemRecastTimestamps(uint32 char_id);
|
||||
uint32 GetItemRecastTimestamp(uint32 char_id, uint32 recast_type);
|
||||
|
||||
@ -1271,7 +1271,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
|
||||
m_pp.platinum_shared = database.GetSharedPlatinum(this->AccountID());
|
||||
|
||||
database.ClearOldRecastTimestamps(cid); /* Clear out our old recast timestamps to keep the DB clean */
|
||||
loaditems = database.GetInventory(cid, &m_inv); /* Load Character Inventory */
|
||||
loaditems = database.GetInventory(cid, &m_inventory); /* Load Character Inventory */
|
||||
database.LoadCharacterBandolier(cid, &m_pp); /* Load Character Bandolier */
|
||||
database.LoadCharacterBindPoint(cid, &m_pp); /* Load Character Bind */
|
||||
database.LoadCharacterMaterialColor(cid, &m_pp); /* Load Character Material */
|
||||
|
||||
@ -814,11 +814,6 @@ void Client::OnDisconnect(bool hard_disconnect) {
|
||||
Disconnect();
|
||||
}
|
||||
|
||||
// Sends the client complete inventory used in character login
|
||||
|
||||
// DO WE STILL NEED THE 'ITEMCOMBINED' CONDITIONAL CODE? -U
|
||||
|
||||
//#ifdef ITEMCOMBINED
|
||||
void Client::BulkSendInventoryItems() {
|
||||
int16 slot_id = 0;
|
||||
|
||||
@ -919,51 +914,6 @@ void Client::BulkSendInventoryItems() {
|
||||
QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
}
|
||||
/*#else
|
||||
void Client::BulkSendInventoryItems()
|
||||
{
|
||||
// Search all inventory buckets for items
|
||||
bool deletenorent=database.NoRentExpired(GetName());
|
||||
// Worn items and Inventory items
|
||||
int16 slot_id = 0;
|
||||
if(deletenorent){//client was offline for more than 30 minutes, delete no rent items
|
||||
RemoveNoRent();
|
||||
}
|
||||
for (slot_id=EmuConstants::POSSESSIONS_BEGIN; slot_id<=EmuConstants::POSSESSIONS_END; slot_id++) {
|
||||
const ItemInst* inst = m_inv[slot_id];
|
||||
if (inst){
|
||||
SendItemPacket(slot_id, inst, ItemPacketCharInventory);
|
||||
}
|
||||
}
|
||||
// Bank items
|
||||
for (slot_id=EmuConstants::BANK_BEGIN; slot_id<=EmuConstants::BANK_END; slot_id++) { // 2015...
|
||||
const ItemInst* inst = m_inv[slot_id];
|
||||
if (inst){
|
||||
SendItemPacket(slot_id, inst, ItemPacketCharInventory);
|
||||
}
|
||||
}
|
||||
|
||||
// Shared Bank items
|
||||
for (slot_id=EmuConstants::SHARED_BANK_BEGIN; slot_id<=EmuConstants::SHARED_BANK_END; slot_id++) {
|
||||
const ItemInst* inst = m_inv[slot_id];
|
||||
if (inst){
|
||||
SendItemPacket(slot_id, inst, ItemPacketCharInventory);
|
||||
}
|
||||
}
|
||||
|
||||
// LINKDEAD TRADE ITEMS
|
||||
// If player went LD during a trade, they have items in the trade inventory
|
||||
// slots. These items are now being put into their inventory (then queue up on cursor)
|
||||
for (int16 trade_slot_id=EmuConstants::TRADE_BEGIN; trade_slot_id<=EmuConstants::TRADE_END; trade_slot_id++) {
|
||||
const ItemInst* inst = m_inv[slot_id];
|
||||
if (inst) {
|
||||
int16 free_slot_id = m_inv.FindFreeSlot(inst->IsType(ItemClassContainer), true, inst->GetItem()->Size);
|
||||
DeleteItemInInventory(trade_slot_id, 0, false);
|
||||
PutItemInInventory(free_slot_id, *inst, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif*/
|
||||
|
||||
void Client::BulkSendMerchantInventory(int merchant_id, int npcid) {
|
||||
const ItemData* handyitem = nullptr;
|
||||
|
||||
@ -18,6 +18,7 @@
|
||||
#ifndef MOB_H
|
||||
#define MOB_H
|
||||
|
||||
#include "../common/inventory.h"
|
||||
#include "common.h"
|
||||
#include "entity.h"
|
||||
#include "hate_list.h"
|
||||
@ -940,6 +941,9 @@ public:
|
||||
void Tune_FindAccuaryByHitChance(Mob* defender, Mob *attacker, float hit_chance, int interval, int max_loop, int avoid_override, int Msg = 0);
|
||||
void Tune_FindAvoidanceByHitChance(Mob* defender, Mob *attacker, float hit_chance, int interval, int max_loop, int acc_override, int Msg = 0);
|
||||
|
||||
inline EQEmu::Inventory& GetInventory() { return m_inventory; }
|
||||
inline const EQEmu::Inventory& GetInventory() const { return m_inventory; }
|
||||
|
||||
protected:
|
||||
void CommonDamage(Mob* other, int32 &damage, const uint16 spell_id, const SkillUseTypes attack_skill, bool &avoidable, const int8 buffslot, const bool iBuffTic);
|
||||
static uint16 GetProcID(uint16 spell_id, uint8 effect_index);
|
||||
@ -1273,6 +1277,8 @@ protected:
|
||||
bool bEnraged;
|
||||
bool destructibleobject;
|
||||
|
||||
EQEmu::Inventory m_inventory;
|
||||
|
||||
private:
|
||||
void _StopSong(); //this is not what you think it is
|
||||
Mob* target;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user