[Feature] Add Bot Starting Items (#3634)

* [Feature] Add Bot Starting Items

# Notes
- This table is similar to the player starting items table, however it uses bitmasks.
- Allows operators to give bots gear on creation.
- `races` of `0` for all races.
- `classes` of `0` for all classes.

* Update bot.cpp

* Update database_update_manifest_bots.cpp
This commit is contained in:
Alex King
2023-10-17 18:00:41 -04:00
committed by GitHub
parent e19b969541
commit a4f2ed28f1
8 changed files with 541 additions and 1 deletions
+47
View File
@@ -22,8 +22,11 @@
#include "doors.h"
#include "quest_parser_collection.h"
#include "lua_parser.h"
#include "../common/repositories/bot_inventories_repository.h"
#include "../common/repositories/bot_spell_settings_repository.h"
#include "../common/repositories/bot_starting_items_repository.h"
#include "../common/data_verification.h"
#include "../common/repositories/criteria/content_filter_criteria.h"
// This constructor is used during the bot create command
Bot::Bot(NPCType *npcTypeData, Client* botOwner) : NPC(npcTypeData, nullptr, glm::vec4(), Ground, false), rest_timer(1), ping_timer(1) {
@@ -8727,4 +8730,48 @@ bool Bot::CheckSpawnConditions(Client* c) {
return true;
}
void Bot::AddBotStartingItems(uint16 race_id, uint8 class_id)
{
if (!IsPlayerRace(race_id) || !IsPlayerClass(class_id)) {
return;
}
const uint16 race_bitmask = GetPlayerRaceBit(race_id);
const uint16 class_bitmask = GetPlayerClassBit(class_id);
const auto& l = BotStartingItemsRepository::GetWhere(
content_db,
fmt::format(
"(races & {} OR races = 0) AND "
"(classes & {} OR classes = 0) {}",
race_bitmask,
class_bitmask,
ContentFilterCriteria::apply()
)
);
if (l.empty()) {
return;
}
std::vector<BotInventoriesRepository::BotInventories> v;
for (const auto& e : l) {
if (
CanClassEquipItem(e.item_id) &&
(CanRaceEquipItem(e.item_id) || RuleB(Bots, AllowBotEquipAnyRaceGear))
) {
auto i = BotInventoriesRepository::NewEntity();
i.bot_id = GetBotID();
i.slot_id = e.slot_id;
i.item_id = e.item_id;
i.inst_charges = e.item_charges;
v.emplace_back(i);
}
}
BotInventoriesRepository::InsertMany(content_db, v);
}
uint8 Bot::spell_casting_chances[SPELL_TYPE_COUNT][PLAYER_CLASS_COUNT][EQ::constants::STANCE_TYPE_COUNT][cntHSND] = { 0 };