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[Cleanup] Remove unused player update variables in client.cpp/client.h (#3033)
# Notes - These are unused.
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@ -247,8 +247,6 @@ Client::Client(EQStreamInterface *ieqs) : Mob(
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autosave_timer.Disable();
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autosave_timer.Disable();
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GetMercTimer()->Disable();
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GetMercTimer()->Disable();
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instalog = false;
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instalog = false;
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pLastUpdate = 0;
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pLastUpdateWZ = 0;
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m_pp.autosplit = false;
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m_pp.autosplit = false;
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// initialise haste variable
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// initialise haste variable
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m_tradeskill_object = nullptr;
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m_tradeskill_object = nullptr;
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@ -1735,8 +1735,6 @@ private:
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inline uint32 GetRestTimer() const { return AggroCount ? m_pp.RestTimer : rest_timer.GetRemainingTime() / 1000; }
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inline uint32 GetRestTimer() const { return AggroCount ? m_pp.RestTimer : rest_timer.GetRemainingTime() / 1000; }
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void UpdateRestTimer(uint32 new_timer);
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void UpdateRestTimer(uint32 new_timer);
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uint32 pLastUpdate;
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uint32 pLastUpdateWZ;
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uint8 playeraction;
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uint8 playeraction;
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EQStreamInterface* eqs;
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EQStreamInterface* eqs;
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