Implement the extra Wild Rampage/Rampage message (SoD+)

This commit is contained in:
Michael Cook (mackal)
2015-08-15 00:34:10 -04:00
parent fe0758c984
commit a4d0db8e0a
26 changed files with 97 additions and 70 deletions
+3 -3
View File
@@ -61,9 +61,9 @@ public:
//abstract virtual function implementations requird by base abstract class
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, SkillUseTypes attack_skill);
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, SkillUseTypes attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false);
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, SkillUseTypes attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, int special = 0);
virtual bool Attack(Mob* other, int Hand = MainPrimary, bool FromRiposte = false, bool IsStrikethrough = false,
bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr);
bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr, int special = 0);
virtual bool HasRaid() { return false; }
virtual bool HasGroup() { return (GetGroup() ? true : false); }
virtual Raid* GetRaid() { return 0; }
@@ -397,4 +397,4 @@ private:
Timer check_target_timer;
};
#endif // MERC_H
#endif // MERC_H