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Implement the extra Wild Rampage/Rampage message (SoD+)
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+3
-3
@@ -61,9 +61,9 @@ public:
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//abstract virtual function implementations requird by base abstract class
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virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, SkillUseTypes attack_skill);
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virtual void Damage(Mob* from, int32 damage, uint16 spell_id, SkillUseTypes attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false);
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virtual void Damage(Mob* from, int32 damage, uint16 spell_id, SkillUseTypes attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, int special = 0);
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virtual bool Attack(Mob* other, int Hand = MainPrimary, bool FromRiposte = false, bool IsStrikethrough = false,
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bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr);
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bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr, int special = 0);
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virtual bool HasRaid() { return false; }
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virtual bool HasGroup() { return (GetGroup() ? true : false); }
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virtual Raid* GetRaid() { return 0; }
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@@ -397,4 +397,4 @@ private:
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Timer check_target_timer;
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};
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#endif // MERC_H
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#endif // MERC_H
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