Implement the extra Wild Rampage/Rampage message (SoD+)

This commit is contained in:
Michael Cook (mackal)
2015-08-15 00:34:10 -04:00
parent fe0758c984
commit a4d0db8e0a
26 changed files with 97 additions and 70 deletions
+2 -2
View File
@@ -35,9 +35,9 @@ public:
//abstract virtual function implementations required by base abstract class
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, SkillUseTypes attack_skill) { return true; }
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, SkillUseTypes attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false) { return; }
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, SkillUseTypes attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, int special = 0) { return; }
virtual bool Attack(Mob* other, int Hand = MainPrimary, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false,
ExtraAttackOptions *opts = nullptr) {
ExtraAttackOptions *opts = nullptr, int special = 0) {
return false;
}
virtual bool HasRaid() { return false; }