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Implement the extra Wild Rampage/Rampage message (SoD+)
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@@ -1275,7 +1275,8 @@ struct CombatDamage_Struct
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/* 11 */ float force; // cd cc cc 3d
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/* 15 */ float meleepush_xy; // see above notes in Action_Struct
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/* 19 */ float meleepush_z;
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/* 23 */ uint8 unknown23[5]; // was [9]
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/* 23 */ uint8 unknown23; // was [9]
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/* 24 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
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/* 28 */
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};
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