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Implement the extra Wild Rampage/Rampage message (SoD+)
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@@ -1487,7 +1487,8 @@ struct CombatDamage_Struct
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/* 13 */ float force; // cd cc cc 3d
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/* 17 */ float meleepush_xy; // see above notes in Action_Struct
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/* 21 */ float meleepush_z;
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/* 25 */ uint8 unknown25[5]; // was [9]
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/* 25 */ uint8 unknown25; // was [9]
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/* 26 */ uint32 special; // 2 = Rampage, 1 = Wild Rampage
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/* 30 */
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};
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