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Fix and overhaul to bug reporting system
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@@ -3008,24 +3008,6 @@ struct GuildMakeLeader{
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char target[64];
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};
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struct BugStruct{
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/*0000*/ uint32 type1; //seems to be just a different way of seeing type; seems to be ordered completely differently
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/*0004*/ char chartype[64];
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/*0068*/ char name[96];
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/*0164*/ char ui[128];
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/*0292*/ float x;
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/*0296*/ float y;
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/*0300*/ float z;
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/*0304*/ float heading;
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/*0308*/ uint32 unknown304;
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/*0312*/ char unknown308[160];
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/*0472*/ char target_name[64];
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/*0536*/ uint32 type;
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/*0540*/ char unknown536[2052];
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/*2588*/ char bug[2048];
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/*4636*/ char unknown4632[6];
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/*4642*/ char system_info[4094];
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};
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struct Make_Pet_Struct { //Simple struct for getting pet info
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uint8 level;
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uint8 class_;
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@@ -3052,20 +3034,21 @@ struct Ground_Spawn{
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struct Ground_Spawns {
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struct Ground_Spawn spawn[50]; //Assigned max number to allow
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};
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struct PetitionBug_Struct{
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uint32 petition_number;
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uint32 unknown4;
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char accountname[64];
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uint32 zoneid;
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char name[64];
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uint32 level;
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uint32 class_;
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uint32 race;
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uint32 unknown152[3];
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uint32 time;
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uint32 unknown168;
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char text[1028];
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};
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//struct PetitionBug_Struct{
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// uint32 petition_number;
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// uint32 unknown4;
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// char accountname[64];
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// uint32 zoneid;
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// char name[64];
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// uint32 level;
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// uint32 class_;
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// uint32 race;
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// uint32 unknown152[3];
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// uint32 time;
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// uint32 unknown168;
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// char text[1028];
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//};
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struct ApproveZone_Struct {
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char name[64];
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