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Add PetType petNone so IsCharmed stops lying
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+5
-3
@@ -338,7 +338,7 @@ Mob::Mob(const char* in_name,
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pLastChange = 0;
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SetPetID(0);
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SetOwnerID(0);
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typeofpet = petCharmed; //default to charmed...
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typeofpet = petNone; // default to not a pet
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petpower = 0;
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held = false;
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nocast = false;
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@@ -2296,8 +2296,10 @@ void Mob::SetOwnerID(uint16 NewOwnerID) {
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if (NewOwnerID == GetID() && NewOwnerID != 0) // ok, no charming yourself now =p
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return;
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ownerid = NewOwnerID;
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if (ownerid == 0 && this->IsNPC() && this->GetPetType() != petCharmed)
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this->Depop();
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// if we're setting the owner ID to 0 and they're not either charmed or not-a-pet then
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// they're a normal pet and should be despawned
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if (ownerid == 0 && IsNPC() && GetPetType() != petCharmed && GetPetType() != petNone)
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Depop();
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}
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// used in checking for behind (backstab) and checking in front (melee LoS)
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