Moved merc save data from extended player profile to new merc table, save merc buffs, added cure and rez spells to healer merc.

This commit is contained in:
badcaptain
2013-02-18 00:50:19 -05:00
parent a37211cb83
commit a41874b6a7
17 changed files with 1186 additions and 172 deletions
+24 -7
View File
@@ -5,6 +5,7 @@
#include "npc.h"
using namespace std;
#define MAXMERCS 1
#define MERC_DEBUG 0
#define TANK 1
#define HEALER 2
@@ -26,7 +27,7 @@ enum MercStanceType {
struct MercSpell {
uint16 spellid; // <= 0 = no spell
uint16 type; // 0 = never, must be one (and only one) of the defined values
uint32 type; // 0 = never, must be one (and only one) of the defined values
int16 stance; // 0 = all, + = only this stance, - = all except this stance
int16 slot;
uint16 proc_chance;
@@ -60,7 +61,7 @@ public:
virtual void AI_Process();
//virtual bool AICastSpell(Mob* tar, int8 iChance, int16 iSpellTypes);
virtual bool AICastSpell(int8 iChance, int16 iSpellTypes);
virtual bool AICastSpell(int8 iChance, int32 iSpellTypes);
virtual bool AIDoSpellCast(uint16 spellid, Mob* tar, int32 mana_cost, uint32* oDontDoAgainBefore = 0);
virtual bool AI_EngagedCastCheck();
//virtual bool AI_PursueCastCheck();
@@ -73,6 +74,7 @@ public:
static bool RemoveMercFromGroup(Merc* merc, Group* group);
void ProcessClientZoneChange(Client* mercOwner);
static void MercGroupSay(Mob *speaker, const char *msg, ...);
Corpse* GetGroupMemberCorpse();
// Merc Spell Casting Methods
int8 GetChanceToCastBySpellType(int16 spellType);
@@ -100,21 +102,25 @@ public:
static MercSpell GetBestMercSpellForAETaunt(Merc* caster);
static MercSpell GetBestMercSpellForTaunt(Merc* caster);
static MercSpell GetBestMercSpellForHate(Merc* caster);
static MercSpell GetBestMercSpellForCure(Merc* caster, Mob* target);
static bool GetNeedsCured(Mob *tar);
bool UseDiscipline(int32 spell_id, int32 target);
virtual bool IsMerc() const { return true; }
virtual void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho);
static Merc* LoadMerc(Client *c, MercTemplate* merc_template, uint32 merchant_id);
static Merc* LoadMerc(Client *c, MercTemplate* merc_template, uint32 merchant_id, bool updateFromDB = false);
void UpdateMercInfo(Client *c);
void UpdateMercStats(Client *c);
void UpdateMercAppearance(Client *c);
static const char *GetRandomName();
bool Spawn(Client *owner);
bool Dismiss();
bool Suspend();
bool Unsuspend();
bool Unsuspend(bool setMaxStats);
void Zone();
virtual void Depop();
virtual bool Save();
bool GetDepop() { return p_depop; }
bool IsDead() { return GetHP() < 0;};
@@ -133,10 +139,12 @@ public:
uint32 GetMercTemplateID() { return _MercTemplateID; }
uint32 GetMercType() { return _MercType; }
uint32 GetMercSubType() { return _MercSubType; }
uint32 GetProficiencyID() { return _ProficiencyID; }
uint8 GetProficiencyID() { return _ProficiencyID; }
uint8 GetTierID() { return _TierID; }
uint32 GetCostFormula() { return _CostFormula; }
uint32 GetMercNameType() { return _NameType; }
uint32 GetStance() { return _currentStance; }
int GetHatedCount() { return _hatedCount; }
inline const uint8 GetClientVersion() const { return _OwnerClientVersion; }
@@ -148,9 +156,12 @@ public:
virtual void DoClassAttacks(Mob *target);
bool CheckTaunt();
bool CheckAETaunt();
bool CheckConfidence();
bool TryHide();
// stat functions
virtual void CalcBonuses();
int32 GetEndurance() const {return cur_end;} //This gets our current endurance
inline virtual int16 GetAC() const { return AC; }
inline virtual int16 GetATK() const { return ATK; }
inline virtual int16 GetATKBonus() const { return itembonuses.ATK + spellbonuses.ATK; }
@@ -215,11 +226,13 @@ public:
void SetMercType( uint32 type ) { _MercType = type; }
void SetMercSubType( uint32 subtype ) { _MercSubType = subtype; }
void SetProficiencyID( uint8 proficiency_id ) { _ProficiencyID = proficiency_id; }
void SetTierID( uint8 tier_id ) { _TierID = tier_id; }
void SetCostFormula( uint8 costformula ) { _CostFormula = costformula; }
void SetMercNameType( uint8 nametype ) { _NameType = nametype; }
void SetClientVersion(uint8 clientVersion) { _OwnerClientVersion = clientVersion; }
void SetSuspended(bool suspended) { _suspended = suspended; }
void SetStance( uint32 stance ) { _currentStance = stance; }
void SetHatedCount( uint8 count ) { _hatedCount = count; }
void Sit();
void Stand();
@@ -283,7 +296,6 @@ private:
int32 CalcManaRegenCap();
void CalcMaxEndurance(); //This calculates the maximum endurance we can have
int32 CalcBaseEndurance(); //Calculates Base End
int32 GetEndurance() const {return cur_end;} //This gets our current endurance
int32 GetMaxEndurance() const {return max_end;} //This gets our endurance from the last CalcMaxEndurance() call
int32 CalcEnduranceRegen(); //Calculates endurance regen used in DoEnduranceRegen()
int32 CalcEnduranceRegenCap();
@@ -331,6 +343,7 @@ private:
uint32 _MercType;
uint32 _MercSubType;
uint8 _ProficiencyID;
uint8 _TierID;
uint8 _CostFormula;
uint8 _NameType;
uint8 _OwnerClientVersion;
@@ -342,11 +355,15 @@ private:
bool _medding;
bool _suspended;
bool p_depop;
bool _check_confidence;
bool _lost_confidence;
int _hatedCount;
uint32 owner_char_id;
const NPCType* ourNPCData;
Timer endupkeep_timer;
Timer rest_timer;
Timer confidence_timer;
};
#endif // MERC_H
#endif // MERC_H