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Moved merc save data from extended player profile to new merc table, save merc buffs, added cure and rez spells to healer merc.
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-1
@@ -156,6 +156,7 @@ public:
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Raid* GetRaidByLeaderName(const char *leader);
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Corpse* GetCorpseByOwner(Client* client);
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Corpse* GetCorpseByOwnerWithinRange(Client* client, Mob* center, int range);
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Corpse* GetCorpseByID(uint16 id);
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Corpse* GetCorpseByDBID(uint32 dbid);
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Corpse* GetCorpseByName(const char* name);
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@@ -357,7 +358,7 @@ public:
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int GetHatedCount(Mob *attacker, Mob *exclude);
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void AIYellForHelp(Mob* sender, Mob* attacker);
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bool AICheckCloseBeneficialSpells(NPC* caster, uint8 iChance, float iRange, uint16 iSpellTypes);
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bool Merc_AICheckCloseBeneficialSpells(Merc* caster, uint8 iChance, float iRange, uint16 iSpellTypes);
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bool Merc_AICheckCloseBeneficialSpells(Merc* caster, uint8 iChance, float iRange, uint32 iSpellTypes);
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Mob* GetTargetForMez(Mob* caster);
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uint32 CheckNPCsClose(Mob *center);
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