Moved merc save data from extended player profile to new merc table, save merc buffs, added cure and rez spells to healer merc.

This commit is contained in:
badcaptain
2013-02-18 00:50:19 -05:00
parent a37211cb83
commit a41874b6a7
17 changed files with 1186 additions and 172 deletions
+17 -10
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@@ -258,6 +258,8 @@ Client::Client(EQStreamInterface* ieqs)
keyring.clear();
bind_sight_target = NULL;
mercid = 0;
mercSlot = 0;
InitializeMercInfo();
SetMerc(0);
logging_enabled = CLIENT_DEFAULT_LOGGING_ENABLED;
@@ -557,12 +559,17 @@ bool Client::Save(uint8 iCommitNow) {
m_pp.timePlayedMin = (TotalSecondsPlayed / 60);
m_pp.RestTimer = rest_timer.GetRemainingTime() / 1000;
if(GetEPP().mercTimerRemaining > RuleI(Mercs, UpkeepIntervalMS))
GetEPP().mercTimerRemaining = RuleI(Mercs, UpkeepIntervalMS);
if(GetMercInfo().MercTimerRemaining > RuleI(Mercs, UpkeepIntervalMS))
GetMercInfo().MercTimerRemaining = RuleI(Mercs, UpkeepIntervalMS);
if(merc_timer.Enabled())
{
GetEPP().mercTimerRemaining = merc_timer.GetRemainingTime();
if(merc_timer.Enabled()) {
GetMercInfo().MercTimerRemaining = merc_timer.GetRemainingTime();
}
if (GetMerc() && !dead) {
} else {
memset(&m_mercinfo, 0, sizeof(struct MercInfo));
}
m_pp.lastlogin = time(NULL);
@@ -7127,7 +7134,7 @@ void Client::SendMercPersonalInfo()
{
MercenaryDataUpdate_Struct* mdus = new MercenaryDataUpdate_Struct;
MercTemplate *mercData = &zone->merc_templates[GetEPP().mercTemplateID];
MercTemplate *mercData = &zone->merc_templates[GetMercInfo().MercTemplateID];
if (mercData)
{
@@ -7146,13 +7153,13 @@ void Client::SendMercPersonalInfo()
mdus->MercData[i].AltCurrencyUpkeep = Merc::CalcPurchaseCost(mercData->MercTemplateID, GetLevel(), altCurrentType);
mdus->MercData[i].AltCurrencyType = altCurrentType;
mdus->MercData[i].MercUnk01 = 0;
mdus->MercData[i].TimeLeft = GetEPP().mercTimerRemaining; //GetMercTimer().GetRemainingTime();
mdus->MercData[i].TimeLeft = GetMercInfo().MercTimerRemaining; //GetMercTimer().GetRemainingTime();
mdus->MercData[i].MerchantSlot = i + 1;
mdus->MercData[i].MercUnk02 = 1;
mdus->MercData[i].StanceCount = zone->merc_stance_list[mercData->MercTemplateID].size();
mdus->MercData[i].MercUnk03 = 0;
mdus->MercData[i].MercUnk04 = 1;
strn0cpy(mdus->MercData[i].MercName, GetEPP().merc_name , sizeof(mdus->MercData[i].MercName));
strn0cpy(mdus->MercData[i].MercName, GetMercInfo().merc_name , sizeof(mdus->MercData[i].MercName));
uint32 stanceindex = 0;
if (mdus->MercData[i].StanceCount != 0)
{
@@ -7179,7 +7186,7 @@ void Client::SendMercPersonalInfo()
else
{
MercenaryMerchantList_Struct* mml = new MercenaryMerchantList_Struct;
MercTemplate *mercData = &zone->merc_templates[GetEPP().mercTemplateID];
MercTemplate *mercData = &zone->merc_templates[GetMercInfo().MercTemplateID];
if(mercData)
{
@@ -7202,7 +7209,7 @@ void Client::SendMercPersonalInfo()
mml->Mercs[i].AltCurrencyUpkeep = Merc::CalcPurchaseCost(mercData->MercTemplateID, GetLevel(), altCurrentType);
mml->Mercs[i].AltCurrencyType = altCurrentType;
mml->Mercs[i].MercUnk01 = 0;
mml->Mercs[i].TimeLeft = GetEPP().mercTimerRemaining;
mml->Mercs[i].TimeLeft = GetMercInfo().MercTimerRemaining;
mml->Mercs[i].MerchantSlot = i + 1;
mml->Mercs[i].MercUnk02 = 1;
mml->Mercs[i].StanceCount = zone->merc_stance_list[mercData->MercTemplateID].size();
+10 -3
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@@ -1095,9 +1095,15 @@ public:
void SendXTargetPacket(uint32 Slot, Mob *m);
void RemoveGroupXTargets();
void ShowXTargets(Client *c);
void InitializeMercInfo();
inline uint32 GetMercID() const { return mercid; }
inline uint8 GetMercSlot() const { return mercSlot; }
void SetMercID( uint32 newmercid) { mercid = newmercid; }
void SetMercSlot( uint8 newmercslot) { mercSlot = newmercslot; }
Merc* GetMerc();
MercInfo& GetMercInfo(uint8 slot) { return m_mercinfo[slot]; }
MercInfo& GetMercInfo() { return m_mercinfo[mercSlot]; }
uint8 GetNumMercs();
void SetMerc(Merc* newmerc);
void SendMercMerchantResponsePacket(int32 response_type);
void SendMercenaryUnknownPacket(uint8 type);
@@ -1109,7 +1115,7 @@ public:
void SendClearMercInfo();
void SuspendMercCommand();
void SpawnMercOnZone();
void SpawnMerc(Merc* merc);
void SpawnMerc(Merc* merc, bool setMaxStats);
void UpdateMercTimer();
void UpdateMercLevel();
void CheckMercSuspendTimer();
@@ -1257,7 +1263,8 @@ private:
uint16 CustomerID;
uint32 account_creation;
uint8 firstlogon;
uint32 mercid;
uint32 mercid; // current merc
uint8 mercSlot; // selected merc slot
bool Trader;
bool Buyer;
string BuyerWelcomeMessage;
@@ -1273,7 +1280,7 @@ private:
Object* m_tradeskill_object;
PetInfo m_petinfo; // current pet data, used while loading from and saving to DB
PetInfo m_suspendedminion; // pet data for our suspended minion.
MercInfo m_mercinfo; // current mercenary
MercInfo m_mercinfo[MAXMERCS]; // current mercenary
InspectMessage_Struct m_inspect_message;
void NPCSpawn(const Seperator* sep);
+8 -7
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@@ -13629,11 +13629,12 @@ void Client::Handle_OP_MercenaryHire(const EQApplicationPacket *app)
SendMercMerchantResponsePacket(0);
// Set time remaining to max on Hire
GetEPP().mercTimerRemaining = RuleI(Mercs, UpkeepIntervalMS);
GetMercInfo().MercTimerRemaining = RuleI(Mercs, UpkeepIntervalMS);
// Get merc, assign it to client & spawn
Merc* merc = Merc::LoadMerc(this, merc_template, merchant_id);
SpawnMerc(merc);
Merc* merc = Merc::LoadMerc(this, merc_template, merchant_id, false);
SpawnMerc(merc, true);
merc->Save();
}
}
@@ -13677,7 +13678,7 @@ void Client::Handle_OP_MercenaryCommand(const EQApplicationPacket *app)
if(option >= 0)
{
GetEPP().mercState = option;
GetMercInfo().State = option;
}
DumpPacket(app);
@@ -13777,10 +13778,10 @@ void Client::Handle_OP_MercenaryTimerRequest(const EQApplicationPacket *app)
if(merc) {
entityID = merc->GetID();
if(GetEPP().mercIsSuspended) {
if(GetMercInfo().IsSuspended) {
mercState = 1;
suspendedTime = GetEPP().mercSuspendedTime;
suspendedTime = GetMercInfo().SuspendedTime;
}
}
}
+4 -1
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@@ -195,6 +195,7 @@ bool Client::Process() {
LeaveGroup();
if (GetMerc())
{
GetMerc()->Save();
GetMerc()->RemoveMercFromGroup(GetMerc(), GetMerc()->GetGroup());
GetMerc()->Depop();
}
@@ -211,6 +212,7 @@ bool Client::Process() {
Save();
if (GetMerc())
{
GetMerc()->Save();
GetMerc()->RemoveMercFromGroup(GetMerc(), GetMerc()->GetGroup());
GetMerc()->Depop();
}
@@ -251,7 +253,7 @@ bool Client::Process() {
UpdateMercTimer();
}
if(GetEPP().mercTemplateID != 0)
if(GetMercInfo().MercTemplateID != 0)
{
if(p_timers.Expired(&database, pTimerMercSuspend, false)) {
CheckMercSuspendTimer();
@@ -679,6 +681,7 @@ bool Client::Process() {
if (GetGM()) {
if (GetMerc())
{
GetMerc()->Save();
GetMerc()->RemoveMercFromGroup(GetMerc(), GetMerc()->GetGroup());
GetMerc()->Depop();
}
+18
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@@ -1987,6 +1987,24 @@ Corpse* EntityList::GetCorpseByOwner(Client* client){
}
return 0;
}
Corpse* EntityList::GetCorpseByOwnerWithinRange(Client* client, Mob* center, int range){
LinkedListIterator<Corpse*> iterator(corpse_list);
iterator.Reset();
while(iterator.MoreElements())
{
if (iterator.GetData()->IsPlayerCorpse())
{
if (center->DistNoRootNoZ(*iterator.GetData()) < range && strcasecmp(iterator.GetData()->GetOwnerName(), client->GetName()) == 0) {
return iterator.GetData();
}
}
iterator.Advance();
}
return 0;
}
Corpse* EntityList::GetCorpseByID(uint16 id){
LinkedListIterator<Corpse*> iterator(corpse_list);
iterator.Reset();
+2 -1
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@@ -156,6 +156,7 @@ public:
Raid* GetRaidByLeaderName(const char *leader);
Corpse* GetCorpseByOwner(Client* client);
Corpse* GetCorpseByOwnerWithinRange(Client* client, Mob* center, int range);
Corpse* GetCorpseByID(uint16 id);
Corpse* GetCorpseByDBID(uint32 dbid);
Corpse* GetCorpseByName(const char* name);
@@ -357,7 +358,7 @@ public:
int GetHatedCount(Mob *attacker, Mob *exclude);
void AIYellForHelp(Mob* sender, Mob* attacker);
bool AICheckCloseBeneficialSpells(NPC* caster, uint8 iChance, float iRange, uint16 iSpellTypes);
bool Merc_AICheckCloseBeneficialSpells(Merc* caster, uint8 iChance, float iRange, uint16 iSpellTypes);
bool Merc_AICheckCloseBeneficialSpells(Merc* caster, uint8 iChance, float iRange, uint32 iSpellTypes);
Mob* GetTargetForMez(Mob* caster);
uint32 CheckNPCsClose(Mob *center);
+681 -134
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File diff suppressed because it is too large Load Diff
+24 -7
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@@ -5,6 +5,7 @@
#include "npc.h"
using namespace std;
#define MAXMERCS 1
#define MERC_DEBUG 0
#define TANK 1
#define HEALER 2
@@ -26,7 +27,7 @@ enum MercStanceType {
struct MercSpell {
uint16 spellid; // <= 0 = no spell
uint16 type; // 0 = never, must be one (and only one) of the defined values
uint32 type; // 0 = never, must be one (and only one) of the defined values
int16 stance; // 0 = all, + = only this stance, - = all except this stance
int16 slot;
uint16 proc_chance;
@@ -60,7 +61,7 @@ public:
virtual void AI_Process();
//virtual bool AICastSpell(Mob* tar, int8 iChance, int16 iSpellTypes);
virtual bool AICastSpell(int8 iChance, int16 iSpellTypes);
virtual bool AICastSpell(int8 iChance, int32 iSpellTypes);
virtual bool AIDoSpellCast(uint16 spellid, Mob* tar, int32 mana_cost, uint32* oDontDoAgainBefore = 0);
virtual bool AI_EngagedCastCheck();
//virtual bool AI_PursueCastCheck();
@@ -73,6 +74,7 @@ public:
static bool RemoveMercFromGroup(Merc* merc, Group* group);
void ProcessClientZoneChange(Client* mercOwner);
static void MercGroupSay(Mob *speaker, const char *msg, ...);
Corpse* GetGroupMemberCorpse();
// Merc Spell Casting Methods
int8 GetChanceToCastBySpellType(int16 spellType);
@@ -100,21 +102,25 @@ public:
static MercSpell GetBestMercSpellForAETaunt(Merc* caster);
static MercSpell GetBestMercSpellForTaunt(Merc* caster);
static MercSpell GetBestMercSpellForHate(Merc* caster);
static MercSpell GetBestMercSpellForCure(Merc* caster, Mob* target);
static bool GetNeedsCured(Mob *tar);
bool UseDiscipline(int32 spell_id, int32 target);
virtual bool IsMerc() const { return true; }
virtual void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho);
static Merc* LoadMerc(Client *c, MercTemplate* merc_template, uint32 merchant_id);
static Merc* LoadMerc(Client *c, MercTemplate* merc_template, uint32 merchant_id, bool updateFromDB = false);
void UpdateMercInfo(Client *c);
void UpdateMercStats(Client *c);
void UpdateMercAppearance(Client *c);
static const char *GetRandomName();
bool Spawn(Client *owner);
bool Dismiss();
bool Suspend();
bool Unsuspend();
bool Unsuspend(bool setMaxStats);
void Zone();
virtual void Depop();
virtual bool Save();
bool GetDepop() { return p_depop; }
bool IsDead() { return GetHP() < 0;};
@@ -133,10 +139,12 @@ public:
uint32 GetMercTemplateID() { return _MercTemplateID; }
uint32 GetMercType() { return _MercType; }
uint32 GetMercSubType() { return _MercSubType; }
uint32 GetProficiencyID() { return _ProficiencyID; }
uint8 GetProficiencyID() { return _ProficiencyID; }
uint8 GetTierID() { return _TierID; }
uint32 GetCostFormula() { return _CostFormula; }
uint32 GetMercNameType() { return _NameType; }
uint32 GetStance() { return _currentStance; }
int GetHatedCount() { return _hatedCount; }
inline const uint8 GetClientVersion() const { return _OwnerClientVersion; }
@@ -148,9 +156,12 @@ public:
virtual void DoClassAttacks(Mob *target);
bool CheckTaunt();
bool CheckAETaunt();
bool CheckConfidence();
bool TryHide();
// stat functions
virtual void CalcBonuses();
int32 GetEndurance() const {return cur_end;} //This gets our current endurance
inline virtual int16 GetAC() const { return AC; }
inline virtual int16 GetATK() const { return ATK; }
inline virtual int16 GetATKBonus() const { return itembonuses.ATK + spellbonuses.ATK; }
@@ -215,11 +226,13 @@ public:
void SetMercType( uint32 type ) { _MercType = type; }
void SetMercSubType( uint32 subtype ) { _MercSubType = subtype; }
void SetProficiencyID( uint8 proficiency_id ) { _ProficiencyID = proficiency_id; }
void SetTierID( uint8 tier_id ) { _TierID = tier_id; }
void SetCostFormula( uint8 costformula ) { _CostFormula = costformula; }
void SetMercNameType( uint8 nametype ) { _NameType = nametype; }
void SetClientVersion(uint8 clientVersion) { _OwnerClientVersion = clientVersion; }
void SetSuspended(bool suspended) { _suspended = suspended; }
void SetStance( uint32 stance ) { _currentStance = stance; }
void SetHatedCount( uint8 count ) { _hatedCount = count; }
void Sit();
void Stand();
@@ -283,7 +296,6 @@ private:
int32 CalcManaRegenCap();
void CalcMaxEndurance(); //This calculates the maximum endurance we can have
int32 CalcBaseEndurance(); //Calculates Base End
int32 GetEndurance() const {return cur_end;} //This gets our current endurance
int32 GetMaxEndurance() const {return max_end;} //This gets our endurance from the last CalcMaxEndurance() call
int32 CalcEnduranceRegen(); //Calculates endurance regen used in DoEnduranceRegen()
int32 CalcEnduranceRegenCap();
@@ -331,6 +343,7 @@ private:
uint32 _MercType;
uint32 _MercSubType;
uint8 _ProficiencyID;
uint8 _TierID;
uint8 _CostFormula;
uint8 _NameType;
uint8 _OwnerClientVersion;
@@ -342,11 +355,15 @@ private:
bool _medding;
bool _suspended;
bool p_depop;
bool _check_confidence;
bool _lost_confidence;
int _hatedCount;
uint32 owner_char_id;
const NPCType* ourNPCData;
Timer endupkeep_timer;
Timer rest_timer;
Timer confidence_timer;
};
#endif // MERC_H
#endif // MERC_H
+1
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@@ -65,6 +65,7 @@ const int SpellType_Charm=4096;
const int SpellType_Slow = 8192;
const int SpellType_Debuff = 16384;
const int SpellType_Cure = 32768;
const int SpellType_Resurrect = 65536;
const int SpellTypes_Detrimental = SpellType_Nuke|SpellType_Root|SpellType_Lifetap|SpellType_Snare|SpellType_DOT|SpellType_Dispel|SpellType_Mez|SpellType_Charm|SpellType_Debuff|SpellType_Slow;
const int SpellTypes_Beneficial = SpellType_Heal|SpellType_Buff|SpellType_Escape|SpellType_Pet|SpellType_InCombatBuff|SpellType_Cure;
+5 -4
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@@ -660,7 +660,7 @@ void Zone::LoadMercTemplates(){
mysql_free_result(DatasetResult);
}
if(!database.RunQuery(Query, MakeAnyLenString(&Query, "SELECT DISTINCT MTem.merc_template_id, MTyp.dbstring AS merc_type_id, MTem.dbstring AS merc_subtype_id, MTyp.race_id, MS.class_id, MTyp.proficiency_id, 0 AS CostFormula, MTem.clientversion, MTem.merc_npc_type_id FROM merc_types MTyp, merc_templates MTem, merc_subtypes MS WHERE MTem.merc_type_id = MTyp.merc_type_id AND MTem.merc_subtype_id = MS.merc_subtype_id ORDER BY MTyp.race_id, MS.class_id, MTyp.proficiency_id;"), TempErrorMessageBuffer, &DatasetResult)) {
if(!database.RunQuery(Query, MakeAnyLenString(&Query, "SELECT DISTINCT MTem.merc_template_id, MTyp.dbstring AS merc_type_id, MTem.dbstring AS merc_subtype_id, MTyp.race_id, MS.class_id, MTyp.proficiency_id, MS.tier_id, 0 AS CostFormula, MTem.clientversion, MTem.merc_npc_type_id FROM merc_types MTyp, merc_templates MTem, merc_subtypes MS WHERE MTem.merc_type_id = MTyp.merc_type_id AND MTem.merc_subtype_id = MS.merc_subtype_id ORDER BY MTyp.race_id, MS.class_id, MTyp.proficiency_id;"), TempErrorMessageBuffer, &DatasetResult)) {
errorMessage = std::string(TempErrorMessageBuffer);
}
else {
@@ -673,9 +673,10 @@ void Zone::LoadMercTemplates(){
tempMercTemplate.RaceID = atoi(DataRow[3]);
tempMercTemplate.ClassID = atoi(DataRow[4]);
tempMercTemplate.ProficiencyID = atoi(DataRow[5]);
tempMercTemplate.CostFormula = atoi(DataRow[6]);
tempMercTemplate.ClientVersion = atoi(DataRow[7]);
tempMercTemplate.MercNPCID = atoi(DataRow[8]);
tempMercTemplate.TierID = atoi(DataRow[6]);
tempMercTemplate.CostFormula = atoi(DataRow[7]);
tempMercTemplate.ClientVersion = atoi(DataRow[8]);
tempMercTemplate.MercNPCID = atoi(DataRow[9]);
for(std::list<MercStanceInfo>::iterator mercStanceListItr = merc_stances.begin(); mercStanceListItr != merc_stances.end(); mercStanceListItr++) {
if(mercStanceListItr->ClassID == tempMercTemplate.ClassID && mercStanceListItr->ProficiencyID == tempMercTemplate.ProficiencyID) {
+274
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@@ -7,6 +7,7 @@
#include "../common/rulesys.h"
#include "zone.h"
#include "client.h"
#include "merc.h"
#include "groups.h"
#include "raids.h"
#include <iostream>
@@ -1632,6 +1633,279 @@ const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 client
return npc;
}
bool ZoneDatabase::LoadMercInfo(Client *c) {
bool loaded = false;
if(c->GetEPP().merc_name[0] != 0) {
std::string errorMessage;
char* Query = 0;
char TempErrorMessageBuffer[MYSQL_ERRMSG_SIZE];
MYSQL_RES* DatasetResult;
MYSQL_ROW DataRow;
//char name[64];
//CleanMobName(c->GetEPP().merc_name, name);
if(!database.RunQuery(Query, MakeAnyLenString(&Query, "SELECT MercID, Slot, Name, TemplateID, SuspendedTime, IsSuspended, TimerRemaining, Gender, StanceID, HP, Mana, Endurance, Face, LuclinHairStyle, LuclinHairColor, LuclinEyeColor, LuclinEyeColor2, LuclinBeardColor, LuclinBeard, DrakkinHeritage, DrakkinTattoo, DrakkinDetails FROM mercs WHERE OwnerCharacterID = '%i' ORDER BY Slot", c->CharacterID()), TempErrorMessageBuffer, &DatasetResult)) {
errorMessage = std::string(TempErrorMessageBuffer);
}
else {
while(DataRow = mysql_fetch_row(DatasetResult)) {
uint8 slot = atoi(DataRow[1]);
c->GetMercInfo(slot).mercid = atoi(DataRow[0]);
c->GetMercInfo(slot).slot = slot;
snprintf(c->GetMercInfo(slot).merc_name, 64, "%s", std::string(DataRow[2]).c_str());
c->GetMercInfo(slot).MercTemplateID = atoi(DataRow[3]);
c->GetMercInfo(slot).SuspendedTime = atoi(DataRow[4]);
c->GetMercInfo(slot).IsSuspended = atoi(DataRow[5]) == 1 ? true : false;
c->GetMercInfo(slot).MercTimerRemaining = atoi(DataRow[6]);
c->GetMercInfo(slot).Gender = atoi(DataRow[7]);
c->GetMercInfo(slot).State = atoi(DataRow[8]);
c->GetMercInfo(slot).hp = atoi(DataRow[9]);
c->GetMercInfo(slot).mana = atoi(DataRow[10]);
c->GetMercInfo(slot).endurance = atoi(DataRow[11]);
c->GetMercInfo(slot).face = atoi(DataRow[12]);
c->GetMercInfo(slot).luclinHairStyle = atoi(DataRow[13]);
c->GetMercInfo(slot).luclinHairColor = atoi(DataRow[14]);
c->GetMercInfo(slot).luclinEyeColor = atoi(DataRow[15]);
c->GetMercInfo(slot).luclinEyeColor2 = atoi(DataRow[16]);
c->GetMercInfo(slot).luclinBeardColor = atoi(DataRow[17]);
c->GetMercInfo(slot).luclinBeard = atoi(DataRow[18]);
c->GetMercInfo(slot).drakkinHeritage = atoi(DataRow[19]);
c->GetMercInfo(slot).drakkinTattoo = atoi(DataRow[20]);
c->GetMercInfo(slot).drakkinDetails = atoi(DataRow[21]);
loaded = true;
}
mysql_free_result(DatasetResult);
}
safe_delete_array(Query);
}
return loaded;
}
bool ZoneDatabase::SaveMerc(Merc *merc) {
Client *owner = merc->GetMercOwner();
bool Result = false;
std::string errorMessage;
if(!owner) {
return false;
}
char* Query = 0;
char TempErrorMessageBuffer[MYSQL_ERRMSG_SIZE];
uint32 affectedRows = 0;
if(merc->GetMercID() == 0) {
// New merc record
uint32 TempNewMercID = 0;
if(!database.RunQuery(Query, MakeAnyLenString(&Query, "INSERT INTO mercs (OwnerCharacterID, Slot, Name, TemplateID, SuspendedTime, IsSuspended, TimerRemaining, Gender, StanceID, HP, Mana, Endurance, Face, LuclinHairStyle, LuclinHairColor, LuclinEyeColor, LuclinEyeColor2, LuclinBeardColor, LuclinBeard, DrakkinHeritage, DrakkinTattoo, DrakkinDetails) VALUES('%u', '%u', '%s', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%i', '%i', '%i', '%i', '%i', '%i', '%i', '%i', '%i', '%i')", merc->GetMercCharacterID(), owner->GetNumMercs(), merc->GetCleanName(), merc->GetMercTemplateID(), owner->GetMercInfo().SuspendedTime, merc->IsSuspended(), owner->GetMercInfo().MercTimerRemaining, merc->GetGender(), merc->GetStance(), merc->GetHP(), merc->GetMana(), merc->GetEndurance(), merc->GetLuclinFace(), merc->GetHairStyle(), merc->GetHairColor(), merc->GetEyeColor1(), merc->GetEyeColor2(), merc->GetBeardColor(), merc->GetBeard(), merc->GetDrakkinHeritage(), merc->GetDrakkinTattoo(), merc->GetDrakkinDetails() ), TempErrorMessageBuffer, 0, &affectedRows, &TempNewMercID)) {
errorMessage = std::string(TempErrorMessageBuffer);
}
else {
merc->SetMercID(TempNewMercID);
Result = true;
}
}
else {
// Update existing merc record
if(!database.RunQuery(Query, MakeAnyLenString(&Query, "UPDATE mercs SET OwnerCharacterID = '%u', Slot = '%u', Name = '%s', TemplateID = '%u', SuspendedTime = '%u', IsSuspended = '%u', TimerRemaining = '%u', Gender = '%u', StanceID = '%u', HP = '%u', Mana = '%u', Endurance = '%u', Face = '%i', LuclinHairStyle = '%i', LuclinHairColor = '%i', LuclinEyeColor = '%i', LuclinEyeColor2 = '%i', LuclinBeardColor = '%i', LuclinBeard = '%i', DrakkinHeritage = '%i', DrakkinTattoo = '%i', DrakkinDetails = '%i' WHERE MercID = '%u'", merc->GetMercCharacterID(), owner->GetMercSlot(), merc->GetCleanName(), merc->GetMercTemplateID(), owner->GetMercInfo().SuspendedTime, merc->IsSuspended(), owner->GetMercInfo().MercTimerRemaining, merc->GetGender(), merc->GetStance(), merc->GetHP(), merc->GetMana(), merc->GetEndurance(), merc->GetLuclinFace(), merc->GetHairStyle(), merc->GetHairColor(), merc->GetEyeColor1(), merc->GetEyeColor2(), merc->GetBeardColor(), merc->GetBeard(), merc->GetDrakkinHeritage(), merc->GetDrakkinTattoo(), merc->GetDrakkinDetails(), merc->GetMercID()), TempErrorMessageBuffer, 0, &affectedRows)) {
errorMessage = std::string(TempErrorMessageBuffer);
}
else {
Result = true;
//time(&_startTotalPlayTime);
}
}
safe_delete(Query);
if(!errorMessage.empty() || (Result && affectedRows != 1)) {
if(owner && !errorMessage.empty())
owner->Message(13, errorMessage.c_str());
else if(owner)
owner->Message(13, std::string("Unable to save merc to the database.").c_str());
Result = false;
}
else {
merc->UpdateMercInfo(owner);
database.SaveMercBuffs(merc);
//database.SaveMercStance(this);
//database.SaveMercTimers(this);
}
return Result;
}
void ZoneDatabase::SaveMercBuffs(Merc *merc) {
Buffs_Struct *buffs = merc->GetBuffs();
std::string errorMessage;
char* Query = 0;
char TempErrorMessageBuffer[MYSQL_ERRMSG_SIZE];
int BuffCount = 0;
int InsertCount = 0;
uint32 buff_count = merc->GetMaxBuffSlots();
while(BuffCount < BUFF_COUNT) {
if(buffs[BuffCount].spellid > 0 && buffs[BuffCount].spellid != SPELL_UNKNOWN) {
if(InsertCount == 0) {
// Remove any existing buff saves
if(!database.RunQuery(Query, MakeAnyLenString(&Query, "DELETE FROM mercbuffs WHERE MercId = %u", merc->GetMercID()), TempErrorMessageBuffer)) {
errorMessage = std::string(TempErrorMessageBuffer);
safe_delete(Query);
Query = 0;
break;
}
}
int IsPersistent = 0;
if(buffs[BuffCount].persistant_buff)
IsPersistent = 1;
else
IsPersistent = 0;
if(!database.RunQuery(Query, MakeAnyLenString(&Query, "INSERT INTO mercbuffs (MercId, SpellId, CasterLevel, DurationFormula, "
"TicsRemaining, PoisonCounters, DiseaseCounters, CurseCounters, CorruptionCounters, HitCount, MeleeRune, MagicRune, "
"DeathSaveSuccessChance, CasterAARank, Persistent) VALUES (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u);",
merc->GetMercID(), buffs[BuffCount].spellid, buffs[BuffCount].casterlevel, spells[buffs[BuffCount].spellid].buffdurationformula,
buffs[BuffCount].ticsremaining,
CalculatePoisonCounters(buffs[BuffCount].spellid) > 0 ? buffs[BuffCount].counters : 0,
CalculateDiseaseCounters(buffs[BuffCount].spellid) > 0 ? buffs[BuffCount].counters : 0,
CalculateCurseCounters(buffs[BuffCount].spellid) > 0 ? buffs[BuffCount].counters : 0,
CalculateCorruptionCounters(buffs[BuffCount].spellid) > 0 ? buffs[BuffCount].counters : 0,
buffs[BuffCount].numhits, buffs[BuffCount].melee_rune, buffs[BuffCount].magic_rune,
buffs[BuffCount].deathSaveSuccessChance,
buffs[BuffCount].deathsaveCasterAARank, IsPersistent), TempErrorMessageBuffer)) {
errorMessage = std::string(TempErrorMessageBuffer);
safe_delete(Query);
Query = 0;
break;
}
else {
safe_delete(Query);
Query = 0;
InsertCount++;
}
}
BuffCount++;
}
if(!errorMessage.empty()) {
LogFile->write(EQEMuLog::Error, "Error Saving Merc Buffs: %s", errorMessage.c_str());
}
}
void ZoneDatabase::LoadMercBuffs(Merc *merc) {
Buffs_Struct *buffs = merc->GetBuffs();
uint32 max_slots = merc->GetMaxBuffSlots();
std::string errorMessage;
char* Query = 0;
char TempErrorMessageBuffer[MYSQL_ERRMSG_SIZE];
MYSQL_RES* DatasetResult;
MYSQL_ROW DataRow;
bool BuffsLoaded = false;
if(!database.RunQuery(Query, MakeAnyLenString(&Query, "SELECT SpellId, CasterLevel, DurationFormula, TicsRemaining, PoisonCounters, DiseaseCounters, CurseCounters, CorruptionCounters, HitCount, MeleeRune, MagicRune, DeathSaveSuccessChance, CasterAARank, Persistent FROM mercbuffs WHERE MercId = %u", merc->GetMercID()), TempErrorMessageBuffer, &DatasetResult)) {
errorMessage = std::string(TempErrorMessageBuffer);
}
else {
int BuffCount = 0;
while(DataRow = mysql_fetch_row(DatasetResult)) {
if(BuffCount == BUFF_COUNT)
break;
buffs[BuffCount].spellid = atoi(DataRow[0]);
buffs[BuffCount].casterlevel = atoi(DataRow[1]);
buffs[BuffCount].ticsremaining = atoi(DataRow[3]);
if(CalculatePoisonCounters(buffs[BuffCount].spellid) > 0) {
buffs[BuffCount].counters = atoi(DataRow[4]);
} else if(CalculateDiseaseCounters(buffs[BuffCount].spellid) > 0) {
buffs[BuffCount].counters = atoi(DataRow[5]);
} else if(CalculateCurseCounters(buffs[BuffCount].spellid) > 0) {
buffs[BuffCount].counters = atoi(DataRow[6]);
} else if(CalculateCorruptionCounters(buffs[BuffCount].spellid) > 0) {
buffs[BuffCount].counters = atoi(DataRow[7]);
}
buffs[BuffCount].numhits = atoi(DataRow[8]);
buffs[BuffCount].melee_rune = atoi(DataRow[9]);
buffs[BuffCount].magic_rune = atoi(DataRow[10]);
buffs[BuffCount].deathSaveSuccessChance = atoi(DataRow[11]);
buffs[BuffCount].deathsaveCasterAARank = atoi(DataRow[12]);
buffs[BuffCount].casterid = 0;
bool IsPersistent = false;
if(atoi(DataRow[13]))
IsPersistent = true;
buffs[BuffCount].persistant_buff = IsPersistent;
BuffCount++;
}
mysql_free_result(DatasetResult);
BuffsLoaded = true;
}
safe_delete(Query);
Query = 0;
if(errorMessage.empty() && BuffsLoaded) {
if(!database.RunQuery(Query, MakeAnyLenString(&Query, "DELETE FROM mercbuffs WHERE MercId = %u", merc->GetMercID()), TempErrorMessageBuffer)) {
errorMessage = std::string(TempErrorMessageBuffer);
safe_delete(Query);
Query = 0;
}
}
if(!errorMessage.empty()) {
LogFile->write(EQEMuLog::Error, "Error Loading Merc Buffs: %s", errorMessage.c_str());
}
}
bool ZoneDatabase::DeleteMerc(uint32 merc_id) {
std::string errorMessage;
bool Result = false;
int TempCounter = 0;
if(merc_id > 0) {
char* Query = 0;
char TempErrorMessageBuffer[MYSQL_ERRMSG_SIZE];
// TODO: These queries need to be ran together as a transaction.. ie, if one or more fail then they all will fail to commit to the database.
if(!database.RunQuery(Query, MakeAnyLenString(&Query, "DELETE FROM mercbuffs WHERE MercID = '%u'", merc_id), TempErrorMessageBuffer)) {
errorMessage = std::string(TempErrorMessageBuffer);
}
else
TempCounter++;
if(!database.RunQuery(Query, MakeAnyLenString(&Query, "DELETE FROM mercs WHERE MercID = '%u'", merc_id), TempErrorMessageBuffer)) {
errorMessage = std::string(TempErrorMessageBuffer);
}
else
TempCounter++;
if(TempCounter == 2)
Result = true;
}
if(!errorMessage.empty()) {
LogFile->write(EQEMuLog::Error, "Error Deleting Merc: %s", errorMessage.c_str());
}
return Result;
}
uint8 ZoneDatabase::GetGridType(uint32 grid, uint32 zoneid ) {
char *query = 0;
+33 -4
View File
@@ -110,6 +110,7 @@ struct MercTemplate {
uint8 ClassID;
uint32 MercNPCID;
uint8 ProficiencyID;
uint8 TierID;
uint8 CostFormula; // To determine cost to client
uint32 ClientVersion; // Only send valid mercs per expansion
uint8 MercNameType; // Determines if merc gets random name or default text
@@ -119,18 +120,35 @@ struct MercTemplate {
};
struct MercInfo {
MercTemplate myTemplate;
uint32 mercid;
uint8 slot;
char merc_name[64];
uint32 MercTemplateID;
const MercTemplate* myTemplate;
uint32 SuspendedTime;
bool IsSuspended;
uint32 MercTimerRemaining;
uint8 Gender;
int32 State;
int32 hp;
int32 mana;
int32 endurance;
uint8 face;
uint8 luclinHairStyle;
uint8 luclinHairColor;
uint8 luclinEyeColor;
uint8 luclinEyeColor2;
uint8 luclinBeardColor;
uint8 luclinBeard;
uint32 drakkinHeritage;
uint32 drakkinTattoo;
uint32 drakkinDetails;
};
struct MercSpellEntry {
uint8 proficiencyid;
uint16 spellid; // <= 0 = no spell
uint16 type; // 0 = never, must be one (and only one) of the defined values
uint32 type; // 0 = never, must be one (and only one) of the defined values
int16 stance; // 0 = all, + = only this stance, - = all except this stance
uint8 minlevel;
uint8 maxlevel;
@@ -325,7 +343,6 @@ public:
* NPCs
*/
const NPCType* GetNPCType(uint32 id);
const NPCType* GetMercType(uint32 id, uint16 raceid, uint32 clientlevel);
uint32 NPCSpawnDB(uint8 command, const char* zone, uint32 zone_version, Client *c, NPC* spawn = 0, uint32 extra = 0); // 0 = Create 1 = Add; 2 = Update; 3 = Remove; 4 = Delete
bool SetSpecialAttkFlag(uint8 id, const char* flag);
bool GetPetEntry(const char *pet_type, PetRecord *into);
@@ -335,7 +352,19 @@ public:
void AddLootDropToNPC(NPC* npc,uint32 lootdrop_id, ItemList* itemlist, uint8 droplimit, uint8 mindrop);
uint32 GetMaxNPCSpellsID();
DBnpcspells_Struct* GetNPCSpells(uint32 iDBSpellsID);
/*
* Mercs
*/
const NPCType* GetMercType(uint32 id, uint16 raceid, uint32 clientlevel);
void SaveMercBuffs(Merc *merc);
void LoadMercBuffs(Merc *merc);
bool LoadMercInfo(Client *c);
bool SaveMerc(Merc *merc);
bool DeleteMerc(uint32 merc_id);
//void LoadMercTypesForMercMerchant(NPC *merchant);
//void LoadMercsForMercMerchant(NPC *merchant);
/*
* Petitions
*/