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More work on Granting, incrementaa now uses grant internally which should make it work more consistently with its old behavior
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@@ -234,6 +234,7 @@ public:
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void AddLevelBasedExp(int exp_pct, int max_level);
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void IncrementAA(int aa);
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bool GrantAlternateAdvancementAbility(int aa_id, int points);
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bool GrantAlternateAdvancementAbility(int aa_id, int points, bool ignore_cost);
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void MarkSingleCompassLoc(float in_x, float in_y, float in_z);
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void MarkSingleCompassLoc(float in_x, float in_y, float in_z, int count);
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int GetNextAvailableSpellBookSlot();
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