More work on Granting, incrementaa now uses grant internally which should make it work more consistently with its old behavior

This commit is contained in:
KimLS
2015-06-23 12:53:46 -07:00
parent ce5e185738
commit a41570677f
5 changed files with 70 additions and 84 deletions
+2 -2
View File
@@ -763,7 +763,7 @@ public:
void SendAlternateAdvancementTable();
void SendAlternateAdvancementStats();
void PurchaseAlternateAdvancementRank(int rank_id);
bool GrantAlternateAdvancementAbility(int aa_id, int points);
bool GrantAlternateAdvancementAbility(int aa_id, int points, bool ignore_cost = false);
void IncrementAlternateAdvancementRank(int rank_id);
void ActivateAlternateAdvancementAbility(int rank_id, int target_id);
void SendAlternateAdvancementPoints();
@@ -1263,7 +1263,7 @@ protected:
int16 GetFocusEffect(focusType type, uint16 spell_id);
uint16 GetSympatheticFocusEffect(focusType type, uint16 spell_id);
void FinishAlternateAdvancementPurchase(AA::Rank *rank);
void FinishAlternateAdvancementPurchase(AA::Rank *rank, bool ignore_cost);
Mob* bind_sight_target;