More work on Granting, incrementaa now uses grant internally which should make it work more consistently with its old behavior

This commit is contained in:
KimLS
2015-06-23 12:53:46 -07:00
parent ce5e185738
commit a41570677f
5 changed files with 70 additions and 84 deletions
+52 -78
View File
@@ -762,6 +762,10 @@ void Client::RefundAA() {
continue;
}
if(ability->grant_only) {
continue;
}
refunded += rank->total_cost;
}
@@ -997,31 +1001,36 @@ void Client::PurchaseAlternateAdvancementRank(int rank_id) {
return;
}
FinishAlternateAdvancementPurchase(rank);
FinishAlternateAdvancementPurchase(rank, false);
}
bool Client::GrantAlternateAdvancementAbility(int aa_id, int points) {
auto ability_rank = zone->GetAlternateAdvancementAbilityAndRank(aa_id, points);
auto ability = ability_rank.first;
auto rank = ability_rank.second;
bool Client::GrantAlternateAdvancementAbility(int aa_id, int points, bool ignore_cost) {
bool ret = false;
for(int i = 1; i <= points; ++i) {
auto ability_rank = zone->GetAlternateAdvancementAbilityAndRank(aa_id, i);
auto ability = ability_rank.first;
auto rank = ability_rank.second;
if(!rank) {
return false;
if(!rank) {
continue;
}
if(!rank->base_ability) {
continue;
}
if(!CanPurchaseAlternateAdvancementRank(rank, !ignore_cost, false)) {
continue;
}
ret = true;
FinishAlternateAdvancementPurchase(rank, ignore_cost);
}
if(!rank->base_ability) {
return false;
}
if(!CanPurchaseAlternateAdvancementRank(rank, true, false)) {
return false;
}
FinishAlternateAdvancementPurchase(rank);
return true;
return ret;
}
void Client::FinishAlternateAdvancementPurchase(AA::Rank *rank) {
void Client::FinishAlternateAdvancementPurchase(AA::Rank *rank, bool ignore_cost) {
int rank_id = rank->base_ability->first_rank_id;
if(rank->base_ability->charges > 0) {
@@ -1043,7 +1052,9 @@ void Client::FinishAlternateAdvancementPurchase(AA::Rank *rank) {
}
}
m_pp.aapoints -= rank->cost;
int cost = !ignore_cost ? rank->cost : 0;
m_pp.aapoints -= cost ;
SaveAA();
SendAlternateAdvancementPoints();
@@ -1053,30 +1064,33 @@ void Client::FinishAlternateAdvancementPurchase(AA::Rank *rank) {
Message_StringID(15, AA_IMPROVE,
std::to_string(rank->title_sid).c_str(),
std::to_string(rank->prev->current_value).c_str(),
std::to_string(rank->cost).c_str(),
std::to_string(AA_POINTS).c_str());
std::to_string(cost).c_str(),
cost == 1 ? std::to_string(AA_POINT).c_str() : std::to_string(AA_POINTS).c_str());
/* QS: Player_Log_AA_Purchases */
if(RuleB(QueryServ, PlayerLogAAPurchases)){
std::string event_desc = StringFormat("Ranked AA Purchase :: aa_id:%i at cost:%i in zoneid:%i instid:%i", rank->id, rank->cost, GetZoneID(), GetInstanceID());
if(RuleB(QueryServ, PlayerLogAAPurchases)) {
std::string event_desc = StringFormat("Ranked AA Purchase :: aa_id:%i at cost:%i in zoneid:%i instid:%i", rank->id, cost, GetZoneID(), GetInstanceID());
QServ->PlayerLogEvent(Player_Log_AA_Purchases, CharacterID(), event_desc);
}
}
else {
Message_StringID(15, AA_GAIN_ABILITY,
std::to_string(rank->title_sid).c_str(),
std::to_string(rank->cost).c_str(),
std::to_string(AA_POINTS).c_str());
std::to_string(cost).c_str(),
cost == 1 ? std::to_string(AA_POINT).c_str() : std::to_string(AA_POINTS).c_str());
/* QS: Player_Log_AA_Purchases */
if(RuleB(QueryServ, PlayerLogAAPurchases)){
std::string event_desc = StringFormat("Initial AA Purchase :: aa_id:%i at cost:%i in zoneid:%i instid:%i", rank->id, rank->cost, GetZoneID(), GetInstanceID());
if(RuleB(QueryServ, PlayerLogAAPurchases)) {
std::string event_desc = StringFormat("Initial AA Purchase :: aa_id:%i at cost:%i in zoneid:%i instid:%i", rank->id, cost, GetZoneID(), GetInstanceID());
QServ->PlayerLogEvent(Player_Log_AA_Purchases, CharacterID(), event_desc);
}
}
CalcBonuses();
if(title_manager.IsNewAATitleAvailable(m_pp.aapoints_spent, GetBaseClass()))
NotifyNewTitlesAvailable();
if(cost > 0) {
if(title_manager.IsNewAATitleAvailable(m_pp.aapoints_spent, GetBaseClass()))
NotifyNewTitlesAvailable();
}
}
//need to rewrite this
@@ -1090,54 +1104,8 @@ void Client::IncrementAlternateAdvancementRank(int rank_id) {
return;
}
if(!CanPurchaseAlternateAdvancementRank(rank, false, true)) {
return;
}
if(rank->base_ability->charges > 0) {
SetAA(rank_id, rank->current_value, rank->base_ability->charges);
}
else {
SetAA(rank_id, rank->current_value, 0);
//if not max then send next aa
if(rank->next) {
SendAlternateAdvancementRank(rank->base_ability->id, rank->next->current_value);
}
}
SaveAA();
SendAlternateAdvancementPoints();
SendAlternateAdvancementStats();
if(rank->prev) {
Message_StringID(15, AA_IMPROVE,
std::to_string(rank->title_sid).c_str(),
std::to_string(rank->prev->current_value).c_str(),
std::to_string(rank->cost).c_str(),
std::to_string(AA_POINTS).c_str());
/* QS: Player_Log_AA_Purchases */
if (RuleB(QueryServ, PlayerLogAAPurchases)){
std::string event_desc = StringFormat("Ranked AA Purchase :: aa_id:%i at cost:%i in zoneid:%i instid:%i", rank->id, rank->cost, GetZoneID(), GetInstanceID());
QServ->PlayerLogEvent(Player_Log_AA_Purchases, CharacterID(), event_desc);
}
}
else {
Message_StringID(15, AA_GAIN_ABILITY,
std::to_string(rank->title_sid).c_str(),
std::to_string(rank->cost).c_str(),
std::to_string(AA_POINTS).c_str());
/* QS: Player_Log_AA_Purchases */
if (RuleB(QueryServ, PlayerLogAAPurchases)){
std::string event_desc = StringFormat("Initial AA Purchase :: aa_id:%i at cost:%i in zoneid:%i instid:%i", rank->id, rank->cost, GetZoneID(), GetInstanceID());
QServ->PlayerLogEvent(Player_Log_AA_Purchases, this->CharacterID(), event_desc);
}
}
CalcBonuses();
int points = GetAA(rank_id);
GrantAlternateAdvancementAbility(rank->base_ability->id, points + 1, true);
}
void Client::ActivateAlternateAdvancementAbility(int rank_id, int target_id) {
@@ -1496,12 +1464,18 @@ bool Mob::CanPurchaseAlternateAdvancementRank(AA::Rank *rank, bool check_price,
auto points = GetAA(rank->id, &current_charges);
//check that we are on previous rank already (if exists)
if(rank->prev) {
//grant ignores the req to own the previous rank.
if(check_grant && rank->prev) {
if(points != rank->prev->current_value) {
return false;
}
}
//check that we aren't already on this rank or one ahead of us
if(points >= rank->current_value) {
return false;
}
//if expendable only let us purchase if we have no charges already
//not quite sure on how this functions client side atm
//I intend to look into it later to make sure the behavior is right