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Additional fixups.
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@@ -128,7 +128,7 @@ int32 EQEmu::skills::GetBaseDamage(SkillType skill)
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{
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switch (skill) {
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case SkillBash:
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return 1;
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return 2;
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case SkillDragonPunch:
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return 12;
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case SkillEagleStrike:
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