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Merge from master
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+4
-5
@@ -25,7 +25,6 @@ class NPC;
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#include <list>
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#include <deque>
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using namespace std;
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#include "spawn2.h"
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#include "../common/loottable.h"
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@@ -256,7 +255,7 @@ public:
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void ResumeWandering();
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void PauseWandering(int pausetime);
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void MoveTo(float mtx, float mty, float mtz, float mth, bool saveguardspot);
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void GetClosestWaypoint(list<wplist> &wp_list, int count, float m_x, float m_y, float m_z);
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void GetClosestWaypoint(std::list<wplist> &wp_list, int count, float m_x, float m_y, float m_z);
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uint32 GetEquipment(uint8 material_slot) const; // returns item id
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int32 GetEquipmentMaterial(uint8 material_slot) const;
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@@ -363,7 +362,7 @@ protected:
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NPCType* NPCTypedata_ours; //special case for npcs with uniquely created data.
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friend class EntityList;
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list<struct NPCFaction*> faction_list;
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std::list<struct NPCFaction*> faction_list;
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uint32 copper;
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uint32 silver;
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uint32 gold;
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@@ -412,10 +411,10 @@ protected:
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bool npc_aggro;
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deque<int> signal_q;
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std::deque<int> signal_q;
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//waypoint crap:
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vector<wplist> Waypoints;
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std::vector<wplist> Waypoints;
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void _ClearWaypints();
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int max_wp;
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int save_wp;
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