Merge from master

This commit is contained in:
KimLS
2013-05-23 12:50:34 -07:00
214 changed files with 2422 additions and 2373 deletions
+103
View File
@@ -24,8 +24,78 @@
#include "QuestInterface.h"
#include <string>
#include <queue>
<<<<<<< HEAD
#include <map>
#include "embperl.h"
=======
class Seperator;
typedef enum {
questDefault = 1,
questDefaultByZone,
questByName,
questTemplate,
questTemplateByID,
questByID
} questMode;
typedef enum {
itemQuestUnloaded = 1,
itemQuestScale,
itemQuestLore,
itemQuestID,
itemScriptFileID
} itemQuestMode;
typedef enum {
pQuestLoaded = 1,
pQuestUnloaded,
pQuestEventCast, // player.pl loaded, has an EVENT_CAST sub
pQuestReadyToLoad
} playerQuestMode;
typedef enum {
nQuestLoaded = 1,
nQuestUnloaded,
nQuestReadyToLoad
} GlobalNPCQuestMode;
typedef enum {
spellQuestUnloaded = 1,
spellQuestFullyLoaded,
spellQuestFailed
} spellQuestMode;
struct EventRecord {
QuestEventID event;
uint32 objid;
std::string data;
NPC* npcmob;
ItemInst* iteminst;
Mob* mob;
uint32 extradata;
bool global;
};
class PerlembParser : public Parser
{
protected:
//could prolly get rid of this map now, since I check for the
//actual subroutine in the quest package as opposed to just seeing
//if they do not have a quest or the default.
std::map<uint32, questMode> hasQuests; //npcid -> questMode
std::map<std::string, playerQuestMode> playerQuestLoaded; //zone shortname -> playerQuestMode
playerQuestMode globalPlayerQuestLoaded;
GlobalNPCQuestMode globalNPCQuestLoaded;
std::map<std::string, itemQuestMode> itemQuestLoaded; // package name - > itemQuestMode
std::map<uint32, spellQuestMode> spellQuestLoaded;
std::queue<EventRecord> eventQueue; //for events that happen when perl is in use.
bool eventQueueProcessing;
>>>>>>> master
class ItemInst;
class Mob;
@@ -76,6 +146,7 @@ public:
virtual void LoadItemScript(std::string filename, std::string item_script);
virtual void LoadSpellScript(std::string filename, uint32 spell_id);
<<<<<<< HEAD
virtual void AddVar(std::string name, std::string val);
virtual std::string GetVar(std::string name);
virtual void ReloadQuests();
@@ -94,6 +165,38 @@ private:
uint32 extradata, bool global);
void SendCommands(const char *pkgprefix, const char *event, uint32 npcid, Mob* other, Mob* mob, ItemInst* iteminst);
void MapFunctions();
=======
int LoadScript(int npcid, const char * zone, Mob* activater=0);
int LoadGlobalNPCScript();
int LoadPlayerScript(const char *zone);
int LoadGlobalPlayerScript();
int LoadItemScript(ItemInst* iteminst, std::string packagename, itemQuestMode Qtype);
int LoadSpellScript(uint32 id);
//expose a var to the script (probably parallels addvar))
//i.e. exportvar("qst1234", "name", "somemob");
//would expose the variable $name='somemob' to the script that handles npc1234
void ExportHash(const char *pkgprefix, const char *hashname, std::map<std::string,std::string> &vals);
void ExportVar(const char * pkgprefix, const char * varname, const char * value) const;
void ExportVar(const char * pkgprefix, const char * varname, int value) const;
void ExportVar(const char * pkgprefix, const char * varname, unsigned int value) const;
void ExportVar(const char * pkgprefix, const char * varname, float value) const;
//I don't escape the strings, so use caution!!
//Same as export var, except value is not quoted, and is evaluated as perl
void ExportVarComplex(const char * pkgprefix, const char * varname, const char * value) const;
//get an appropriate namespage/packagename from an npcid
std::string GetPkgPrefix(uint32 npcid, bool defaultOK = true);
//call the appropriate perl handler. afterwards, parse and dispatch the command queue
//SendCommands("qst1234", "EVENT_SAY") would trigger sub EVENT_SAY() from the qst1234.pl file
virtual void SendCommands(const char * pkgprefix, const char *event, uint32 npcid, Mob* other, Mob* mob, ItemInst* iteminst);
int HasQuestFile(uint32 npcid);
#ifdef EMBPERL_COMMANDS
void ExecCommand(Client *c, Seperator *sep);
#endif
>>>>>>> master
void HandleQueue();
void AddQueueEvent(QuestEventID event, uint32 objid, const char * data, NPC* npcmob, ItemInst* iteminst, Mob* mob,