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Changed EVENT_TRADE to pass iteminst instead of variable ids, perl will not have changed at all but lua now passes the iteminsts in the trade object. Also redid a bunch of the spell quest stuff
This commit is contained in:
+10
-4
@@ -141,7 +141,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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if(IsNPC())
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{
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int i = parse->EventSpell(EVENT_SPELL_EFFECT_NPC, CastToNPC(), nullptr, spell_id, caster ? caster->GetID() : 0);
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int i = parse->EventSpell(EVENT_SPELL_EFFECT, CastToNPC(), nullptr, spell_id, caster ? caster->GetID() : 0);
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if(i != 0){
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CalcBonuses();
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return true;
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@@ -149,7 +149,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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}
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else if(IsClient())
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{
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int i = parse->EventSpell(EVENT_SPELL_EFFECT_CLIENT, nullptr, CastToClient(), spell_id, caster ? caster->GetID() : 0);
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int i = parse->EventSpell(EVENT_SPELL_EFFECT, nullptr, CastToClient(), spell_id, caster ? caster->GetID() : 0);
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if(i != 0){
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CalcBonuses();
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return true;
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@@ -3066,14 +3066,14 @@ void Mob::DoBuffTic(uint16 spell_id, uint32 ticsremaining, uint8 caster_level, M
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if(IsNPC())
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{
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int i = parse->EventSpell(EVENT_SPELL_EFFECT_BUFF_TIC_NPC, CastToNPC(), nullptr, spell_id, caster ? caster->GetID() : 0);
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int i = parse->EventSpell(EVENT_SPELL_BUFF_TIC, CastToNPC(), nullptr, spell_id, caster ? caster->GetID() : 0);
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if(i != 0) {
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return;
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}
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}
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else
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{
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int i = parse->EventSpell(EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT, nullptr, CastToClient(), spell_id, caster ? caster->GetID() : 0);
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int i = parse->EventSpell(EVENT_SPELL_BUFF_TIC, nullptr, CastToClient(), spell_id, caster ? caster->GetID() : 0);
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if(i != 0) {
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return;
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}
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@@ -3333,6 +3333,12 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
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}
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}
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if(IsClient()) {
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parse->EventSpell(EVENT_SPELL_FADE, nullptr, CastToClient(), buffs[slot].spellid, slot);
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} else if(IsNPC()) {
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parse->EventSpell(EVENT_SPELL_FADE, CastToNPC(), nullptr, buffs[slot].spellid, slot);
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}
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for (int i=0; i < EFFECT_COUNT; i++)
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{
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if(IsBlankSpellEffect(buffs[slot].spellid, i))
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