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Changed EVENT_TRADE to pass iteminst instead of variable ids, perl will not have changed at all but lua now passes the iteminsts in the trade object. Also redid a bunch of the spell quest stuff
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+7
-4
@@ -25,8 +25,10 @@ public:
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LuaParser();
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~LuaParser();
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virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
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virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
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virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<ItemInst*> *items);
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virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<ItemInst*> *items);
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virtual int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
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virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
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virtual int EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data);
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@@ -55,14 +57,15 @@ public:
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virtual void ReloadQuests();
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virtual uint32 GetIdentifier() { return 0xb0712acc; }
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virtual void DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
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virtual void DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<ItemInst*> *items);
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virtual void DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
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virtual void DispatchEventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data);
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virtual void DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data);
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private:
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int _EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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luabind::object *l_func = nullptr);
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std::vector<ItemInst*> *items, luabind::object *l_func = nullptr);
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int _EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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luabind::object *l_func = nullptr);
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int _EventItem(std::string package_name, QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data,
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