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Changed EVENT_TRADE to pass iteminst instead of variable ids, perl will not have changed at all but lua now passes the iteminsts in the trade object. Also redid a bunch of the spell quest stuff
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+19
-1
@@ -8,6 +8,16 @@
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#include "lua_iteminst.h"
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#include "lua_item.h"
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Lua_ItemInst::Lua_ItemInst(int item_id) {
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SetLuaPtrData(database.CreateItem(item_id));
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cloned_ = true;
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}
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Lua_ItemInst::Lua_ItemInst(int item_id, int charges) {
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SetLuaPtrData(database.CreateItem(item_id, charges));
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cloned_ = true;
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}
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bool Lua_ItemInst::IsType(int item_class) {
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Lua_Safe_Call_Bool();
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return self->IsType(static_cast<ItemClass>(item_class));
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@@ -238,9 +248,16 @@ uint32 Lua_ItemInst::GetKillsNeeded(int current_level) {
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return 0;
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}
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Lua_ItemInst Lua_ItemInst::Clone() {
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Lua_Safe_Call_Class(Lua_ItemInst);
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return Lua_ItemInst(self->Clone(), true);
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}
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luabind::scope lua_register_iteminst() {
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return luabind::class_<Lua_ItemInst>("ItemInst")
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.def(luabind::constructor<>())
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.def(luabind::constructor<int>())
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.def(luabind::constructor<int,int>())
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.property("null", &Lua_ItemInst::Null)
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.property("valid", &Lua_ItemInst::Valid)
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.def("IsType", (bool(Lua_ItemInst::*)(int))&Lua_ItemInst::IsType)
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@@ -283,7 +300,8 @@ luabind::scope lua_register_iteminst() {
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.def("SetExp", (void(Lua_ItemInst::*)(uint32))&Lua_ItemInst::SetExp)
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.def("AddExp", (void(Lua_ItemInst::*)(uint32))&Lua_ItemInst::AddExp)
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.def("GetMaxEvolveLvl", (int(Lua_ItemInst::*)(void))&Lua_ItemInst::GetMaxEvolveLvl)
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.def("GetKillsNeeded", (uint32(Lua_ItemInst::*)(int))&Lua_ItemInst::GetKillsNeeded);
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.def("GetKillsNeeded", (uint32(Lua_ItemInst::*)(int))&Lua_ItemInst::GetKillsNeeded)
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.def("Clone", (Lua_ItemInst(Lua_ItemInst::*)(void))&Lua_ItemInst::Clone);
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}
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#endif
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