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Changed EVENT_TRADE to pass iteminst instead of variable ids, perl will not have changed at all but lua now passes the iteminsts in the trade object. Also redid a bunch of the spell quest stuff
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@@ -258,6 +258,8 @@ public:
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std::string GetAccountFlag(std::string flag);
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Lua_Group GetGroup();
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Lua_Raid GetRaid();
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bool PutItemInInventory(int slot_id, Lua_ItemInst inst);
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bool PushItemOnCursor(Lua_ItemInst inst);
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};
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#endif
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