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Changed EVENT_TRADE to pass iteminst instead of variable ids, perl will not have changed at all but lua now passes the iteminsts in the trade object. Also redid a bunch of the spell quest stuff
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+1
-7
@@ -490,13 +490,7 @@ int command_init(void) {
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*/
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void command_deinit(void)
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{
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/* LinkedListIterator<CommandRecord *> cur(cleanup_commandlist);
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while(cur.MoreElements()) {
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CommandRecord *tmp = cur.GetData();
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safe_delete(tmp);
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cur.Advance();
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}
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*/ commandlist.clear();
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commandlist.clear();
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command_dispatch = command_notavail;
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commandcount = 0;
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