diff --git a/zone/fearpath.cpp b/zone/fearpath.cpp index e0217bd5e..6632cc6fa 100644 --- a/zone/fearpath.cpp +++ b/zone/fearpath.cpp @@ -153,11 +153,11 @@ void Mob::CalculateNewFearpoint() } int ran = 250; - float ranx = GetX()+zone->random.Int(0, ran-1)-zone->random.Int(0, ran-1); - float rany = GetY()+zone->random.Int(0, ran-1)-zone->random.Int(0, ran-1); - - m_FearWalkTarget = glm::vec3(ranx, rany, GetZ()); - - currently_fleeing = true; + float ranx = GetX() + zone->random.Int(0, ran - 1) - zone->random.Int(0, ran - 1); + float rany = GetY() + zone->random.Int(0, ran - 1)-zone->random.Int(0, ran - 1); + + m_FearWalkTarget = glm::vec3(ranx, rany, GetZ()); + + currently_fleeing = true; }