Added EVENT_COMBINE_VALIDATE to facilitate special case tradeskill combines

This commit is contained in:
Uleat
2019-11-18 19:39:03 -05:00
parent 598204d75c
commit a325a9978b
6 changed files with 59 additions and 1 deletions
+2
View File
@@ -97,6 +97,8 @@ void handle_player_null(QuestInterface *parse, lua_State* L, Client* client, std
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_use_skill(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_combine_validate(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<EQEmu::Any>* extra_pointers);
//Item
void handle_item_click(QuestInterface *parse, lua_State* L, Client* client, EQEmu::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,