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Added EVENT_COMBINE_VALIDATE to facilitate special case tradeskill combines
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@@ -97,6 +97,8 @@ void handle_player_null(QuestInterface *parse, lua_State* L, Client* client, std
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std::vector<EQEmu::Any> *extra_pointers);
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void handle_player_use_skill(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any> *extra_pointers);
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void handle_player_combine_validate(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<EQEmu::Any>* extra_pointers);
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//Item
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void handle_item_click(QuestInterface *parse, lua_State* L, Client* client, EQEmu::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
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