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[Bots] Correct ^pull logic and add checks for Enchanter pets (#4827)
* [Bots] Fix bots getting stuck on ^pull - Removed initial LoS check from bots and rely only on owner when told to ^pull. This prevents bots from getting stuck in a loop if they don't have LoS when trying to initiate the pull. * [Bots] Add valid state checks to ^clickitem - Bots previously weren't checking if they were in a valid state or not before trying to click an item when told (in a death state, held, feared, silenced, in group/raid, etc.) * [Bots] Add valid state checks to ^clickitem - Bots previously weren't checking if they were in a valid state or not before trying to click an item when told (in a death state, held, feared, silenced, in group/raid, etc.) Miscommit * undo * Cleanup and Fixes - Cleanup - Fixed Animation Empathy checks and consolidates - Enchanter pets will honor Animation Empathy rules all around - Pets will properly guard if allowed when pulling
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@@ -1465,8 +1465,11 @@ void bot_command_summon(Client *c, const Seperator *sep)
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continue;
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}
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bot_iter->GetPet()->WipeHateList();
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bot_iter->GetPet()->SetTarget(nullptr);
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if (bot_iter->HasControllablePet(BotAnimEmpathy::BackOff)) {
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bot_iter->GetPet()->WipeHateList();
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bot_iter->GetPet()->SetTarget(nullptr);
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}
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bot_iter->GetPet()->Teleport(c->GetPosition());
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}
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