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add bot checks to tryheadshot / tryassassinate
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@@ -6461,6 +6461,7 @@ void Mob::CommonOutgoingHitSuccess(Mob* defender, DamageHitInfo &hit, ExtraAttac
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}
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else {
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int ass = TryAssassinate(defender, hit.skill);
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if (ass > 0) {
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hit.damage_done = ass;
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}
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