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[Quest API] Add EVENT_ITEM_CLICK_CLIENT and EVENT_ITEM_CLICK_CAST_CLIENT to Perl/Lua. (#2810)
* [Quest API] Add EVENT_ITEM_CLICK_CLIENT and EVENT_ITEM_CLICK_CAST_CLIENT to Perl/Lua. # Perl - Add `EVENT_ITEM_CLICK_CLIENT`. - Add `EVENT_ITEM_CLICK_CAST_CLIENT`. - Both events export `$item_id`, `$item_name`, `$slot_id`, and `$spell_id`. # Lua - Add `event_item_click_client`. - Add `event_item_click_cast_client`. - Both events export `e.item_id`, `e.item_name`, `e.slot_id`, `e.spell_id`, and `e.item`. # Notes - Allows operators to handle item clicks in player scripts instead of item-specific scripts. * Update lua_parser_events.cpp * Remove optional bool.
This commit is contained in:
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66896a3121
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@ -4168,8 +4168,26 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
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{
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if (GetLevel() >= item->Click.Level2)
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{
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EQ::ItemInstance* p_inst = (EQ::ItemInstance*)inst;
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int i = parse->EventItem(EVENT_ITEM_CLICK_CAST, this, p_inst, nullptr, "", castspell->inventoryslot);
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auto* p_inst = (EQ::ItemInstance*) inst;
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int i = 0;
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if (parse->ItemHasQuestSub(p_inst, EVENT_ITEM_CLICK_CAST)) {
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i = parse->EventItem(
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EVENT_ITEM_CLICK_CAST,
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this,
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p_inst,
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nullptr,
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"",
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castspell->inventoryslot
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);
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}
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if (parse->PlayerHasQuestSub(EVENT_ITEM_CLICK_CAST_CLIENT)) {
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std::vector<std::any> args;
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args.emplace_back(p_inst);
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i = parse->EventPlayer(EVENT_ITEM_CLICK_CAST_CLIENT, this, std::to_string(castspell->inventoryslot), 0, &args);
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}
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if (i == 0) {
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CastSpell(item->Click.Effect, castspell->target_id, slot, item->CastTime, 0, 0, castspell->inventoryslot);
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}
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@ -4187,8 +4205,26 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
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}
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else
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{
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EQ::ItemInstance* p_inst = (EQ::ItemInstance*)inst;
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int i = parse->EventItem(EVENT_ITEM_CLICK_CAST, this, p_inst, nullptr, "", castspell->inventoryslot);
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auto* p_inst = (EQ::ItemInstance*) inst;
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int i = 0;
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if (parse->ItemHasQuestSub(p_inst, EVENT_ITEM_CLICK_CAST)) {
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i = parse->EventItem(
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EVENT_ITEM_CLICK_CAST,
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this,
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p_inst,
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nullptr,
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"",
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castspell->inventoryslot
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);
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}
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if (parse->PlayerHasQuestSub(EVENT_ITEM_CLICK_CAST_CLIENT)) {
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std::vector<std::any> args;
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args.emplace_back(p_inst);
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i = parse->EventPlayer(EVENT_ITEM_CLICK_CAST_CLIENT, this, std::to_string(castspell->inventoryslot), 0, &args);
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}
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if (i == 0) {
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CastSpell(item->Click.Effect, castspell->target_id, slot, item->CastTime, 0, 0, castspell->inventoryslot);
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@ -8836,9 +8872,18 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
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if (m_inv.SupportsClickCasting(slot_id) || ((item->ItemType == EQ::item::ItemTypePotion || item->PotionBelt) && m_inv.SupportsPotionBeltCasting(slot_id))) // sanity check
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{
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EQ::ItemInstance* p_inst = (EQ::ItemInstance*)inst;
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auto* p_inst = (EQ::ItemInstance*) inst;
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if (parse->ItemHasQuestSub(p_inst, EVENT_ITEM_CLICK)) {
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parse->EventItem(EVENT_ITEM_CLICK, this, p_inst, nullptr, "", slot_id);
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}
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if (parse->PlayerHasQuestSub(EVENT_ITEM_CLICK_CLIENT)) {
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std::vector<std::any> args;
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args.emplace_back(p_inst);
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parse->EventPlayer(EVENT_ITEM_CLICK_CLIENT, this, std::to_string(slot_id), 0, &args);
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}
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inst = m_inv[slot_id];
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if (!inst)
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{
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@ -8940,7 +8985,25 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
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}
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}
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int i = parse->EventItem(EVENT_ITEM_CLICK_CAST, this, p_inst, nullptr, "", slot_id);
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int i = 0;
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if (parse->ItemHasQuestSub(p_inst, EVENT_ITEM_CLICK_CAST)) {
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i = parse->EventItem(
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EVENT_ITEM_CLICK_CAST,
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this,
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p_inst,
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nullptr,
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"",
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slot_id
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);
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}
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if (parse->PlayerHasQuestSub(EVENT_ITEM_CLICK_CAST_CLIENT)) {
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std::vector<std::any> args;
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args.emplace_back(p_inst);
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i = parse->EventPlayer(EVENT_ITEM_CLICK_CAST_CLIENT, this, std::to_string(slot_id), 0, &args);
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}
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inst = m_inv[slot_id];
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if (!inst)
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{
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@ -8989,7 +9052,25 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
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}
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}
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int i = parse->EventItem(EVENT_ITEM_CLICK_CAST, this, clickaug, nullptr, "", slot_id);
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int i = 0;
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if (parse->ItemHasQuestSub(p_inst, EVENT_ITEM_CLICK_CAST)) {
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i = parse->EventItem(
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EVENT_ITEM_CLICK_CAST,
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this,
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clickaug,
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nullptr,
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"",
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slot_id
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);
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}
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if (parse->PlayerHasQuestSub(EVENT_ITEM_CLICK_CAST_CLIENT)) {
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std::vector<std::any> args;
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args.emplace_back(clickaug);
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i = parse->EventPlayer(EVENT_ITEM_CLICK_CAST_CLIENT, this, std::to_string(slot_id), 0, &args);
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}
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inst = m_inv[slot_id];
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if (!inst)
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{
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@ -173,6 +173,8 @@ const char *QuestEventSubroutines[_LargestEventID] = {
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"EVENT_UNEQUIP_ITEM_BOT",
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"EVENT_DAMAGE_GIVEN",
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"EVENT_DAMAGE_TAKEN",
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"EVENT_ITEM_CLICK_CLIENT",
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"EVENT_ITEM_CLICK_CAST_CLIENT",
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// Add new events before these or Lua crashes
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"EVENT_SPELL_EFFECT_BOT",
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"EVENT_SPELL_EFFECT_BUFF_TIC_BOT"
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@ -1713,6 +1715,20 @@ void PerlembParser::ExportEventVariables(
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break;
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}
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case EVENT_ITEM_CLICK_CAST_CLIENT:
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case EVENT_ITEM_CLICK_CLIENT: {
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ExportVar(package_name.c_str(), "slot_id", data);
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if (extra_pointers && extra_pointers->size() == 1) {
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auto* item = std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0));
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if (item) {
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ExportVar(package_name.c_str(), "item_id", item->GetID());
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ExportVar(package_name.c_str(), "item_name", item->GetItem()->Name);
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ExportVar(package_name.c_str(), "spell_id", item->GetItem()->Click.Effect);
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}
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}
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break;
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}
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case EVENT_GROUP_CHANGE: {
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if (mob && mob->IsClient()) {
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ExportVar(package_name.c_str(), "grouped", mob->IsGrouped());
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@ -118,6 +118,8 @@ typedef enum {
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EVENT_UNEQUIP_ITEM_BOT,
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EVENT_DAMAGE_GIVEN,
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EVENT_DAMAGE_TAKEN,
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EVENT_ITEM_CLICK_CLIENT,
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EVENT_ITEM_CLICK_CAST_CLIENT,
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// Add new events before these or Lua crashes
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EVENT_SPELL_EFFECT_BOT,
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EVENT_SPELL_EFFECT_BUFF_TIC_BOT,
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@ -4627,7 +4627,11 @@ luabind::scope lua_register_events() {
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luabind::value("augment_insert_client", static_cast<int>(EVENT_AUGMENT_INSERT_CLIENT)),
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luabind::value("augment_remove_client", static_cast<int>(EVENT_AUGMENT_REMOVE_CLIENT)),
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luabind::value("equip_item_bot", static_cast<int>(EVENT_EQUIP_ITEM_BOT)),
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luabind::value("unequip_item_bot", static_cast<int>(EVENT_UNEQUIP_ITEM_BOT))
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luabind::value("unequip_item_bot", static_cast<int>(EVENT_UNEQUIP_ITEM_BOT)),
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luabind::value("damage_given", static_cast<int>(EVENT_DAMAGE_GIVEN)),
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luabind::value("damage_taken", static_cast<int>(EVENT_DAMAGE_TAKEN)),
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luabind::value("item_click_client", static_cast<int>(EVENT_ITEM_CLICK_CLIENT)),
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luabind::value("item_click_cast_client", static_cast<int>(EVENT_ITEM_CLICK_CAST_CLIENT))
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)];
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}
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@ -159,7 +159,9 @@ const char *LuaEvents[_LargestEventID] = {
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"event_equip_item_bot",
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"event_unequip_item_bot",
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"event_damage_given",
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"event_damage_taken"
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"event_damage_taken",
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"event_item_click_client",
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"event_item_click_cast_client"
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};
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extern Zone *zone;
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@ -175,7 +177,7 @@ std::map<std::string, bool> lua_encounters_loaded;
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std::map<std::string, Encounter *> lua_encounters;
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LuaParser::LuaParser() {
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for(int i = 0; i < _LargestEventID; ++i) {
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for (int i = 0; i < _LargestEventID; ++i) {
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NPCArgumentDispatch[i] = handle_npc_null;
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PlayerArgumentDispatch[i] = handle_player_null;
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ItemArgumentDispatch[i] = handle_item_null;
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@ -279,6 +281,8 @@ LuaParser::LuaParser() {
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PlayerArgumentDispatch[EVENT_AUGMENT_REMOVE_CLIENT] = handle_player_augment_remove;
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PlayerArgumentDispatch[EVENT_DAMAGE_GIVEN] = handle_player_damage;
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PlayerArgumentDispatch[EVENT_DAMAGE_TAKEN] = handle_player_damage;
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PlayerArgumentDispatch[EVENT_ITEM_CLICK_CAST_CLIENT] = handle_player_item_click;
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PlayerArgumentDispatch[EVENT_ITEM_CLICK_CLIENT] = handle_player_item_click;
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ItemArgumentDispatch[EVENT_ITEM_CLICK] = handle_item_click;
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ItemArgumentDispatch[EVENT_ITEM_CLICK_CAST] = handle_item_click;
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@ -1235,13 +1235,41 @@ void handle_player_damage(
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lua_setfield(L, -2, "special_attack");
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if (extra_pointers && extra_pointers->size() >= 1) {
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Lua_Mob l_mob(std::any_cast<Mob*>(extra_pointers->at(1)));
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Lua_Mob l_mob(std::any_cast<Mob*>(extra_pointers->at(0)));
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luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
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l_mob_o.push(L);
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lua_setfield(L, -2, "other");
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}
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}
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void handle_player_item_click(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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const std::string& data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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) {
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lua_pushnumber(L, std::stoi(data));
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lua_setfield(L, -2, "slot_id");
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if (extra_pointers && extra_pointers->size() >= 1) {
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lua_pushnumber(L, std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0))->GetID());
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lua_setfield(L, -2, "item_id");
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lua_pushstring(L, std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0))->GetItem()->Name);
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lua_setfield(L, -2, "item_name");
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lua_pushnumber(L, std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0))->GetItem()->Click.Effect);
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lua_setfield(L, -2, "spell_id");
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Lua_ItemInst l_item(std::any_cast<EQ::ItemInstance*>(extra_pointers->at(0)));
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luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
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l_item_o.push(L);
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lua_setfield(L, -2, "item");
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}
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}
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// Item
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void handle_item_click(
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QuestInterface *parse,
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@ -661,6 +661,15 @@ void handle_player_damage(
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std::vector<std::any> *extra_pointers
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);
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void handle_player_item_click(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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const std::string& data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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// Item
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void handle_item_click(
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QuestInterface *parse,
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@ -103,8 +103,8 @@ void QuestParserCollection::RemoveEncounter(const std::string name) {
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}
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}
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bool QuestParserCollection::HasQuestSub(uint32 npcid, QuestEventID evt, bool check_encounters) {
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return HasQuestSubLocal(npcid, evt) || HasQuestSubGlobal(evt) || (check_encounters && NPCHasEncounterSub(npcid, evt));
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bool QuestParserCollection::HasQuestSub(uint32 npcid, QuestEventID evt) {
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return HasQuestSubLocal(npcid, evt) || HasQuestSubGlobal(evt) || NPCHasEncounterSub(npcid, evt);
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}
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bool QuestParserCollection::NPCHasEncounterSub(uint32 npc_id, QuestEventID evt) {
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@ -162,8 +162,8 @@ bool QuestParserCollection::HasQuestSubGlobal(QuestEventID evt) {
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return false;
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}
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bool QuestParserCollection::PlayerHasQuestSub(QuestEventID evt, bool check_encounters) {
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return PlayerHasQuestSubLocal(evt) || PlayerHasQuestSubGlobal(evt) || (check_encounters && PlayerHasEncounterSub(evt));
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bool QuestParserCollection::PlayerHasQuestSub(QuestEventID evt) {
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return PlayerHasQuestSubLocal(evt) || PlayerHasQuestSubGlobal(evt) || PlayerHasEncounterSub(evt);
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}
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bool QuestParserCollection::PlayerHasEncounterSub(QuestEventID evt) {
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@ -207,8 +207,8 @@ bool QuestParserCollection::SpellHasEncounterSub(uint32 spell_id, QuestEventID e
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return HasEncounterSub(evt, package_name);
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}
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bool QuestParserCollection::SpellHasQuestSub(uint32 spell_id, QuestEventID evt, bool check_encounters) {
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if (check_encounters && SpellHasEncounterSub(spell_id, evt)) {
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bool QuestParserCollection::SpellHasQuestSub(uint32 spell_id, QuestEventID evt) {
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if (SpellHasEncounterSub(spell_id, evt)) {
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return true;
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}
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@ -241,11 +241,11 @@ bool QuestParserCollection::ItemHasEncounterSub(EQ::ItemInstance* item, QuestEve
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return false;
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}
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bool QuestParserCollection::ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt, bool check_encounters) {
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bool QuestParserCollection::ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt) {
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if (itm == nullptr)
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return false;
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if (check_encounters && ItemHasEncounterSub(itm, evt)) {
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if (ItemHasEncounterSub(itm, evt)) {
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return true;
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}
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@ -67,10 +67,10 @@ public:
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void ReloadQuests(bool reset_timers = true);
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void RemoveEncounter(const std::string name);
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bool HasQuestSub(uint32 npcid, QuestEventID evt, bool check_encounters = false);
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bool PlayerHasQuestSub(QuestEventID evt, bool check_encounters = false);
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bool SpellHasQuestSub(uint32 spell_id, QuestEventID evt, bool check_encounters = false);
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bool ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt, bool check_encounters = false);
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bool HasQuestSub(uint32 npcid, QuestEventID evt);
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bool PlayerHasQuestSub(QuestEventID evt);
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bool SpellHasQuestSub(uint32 spell_id, QuestEventID evt);
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bool ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt);
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bool BotHasQuestSub(QuestEventID evt);
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int EventNPC(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data,
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@ -875,7 +875,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
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}
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bool quest_npc = false;
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if (parse->HasQuestSub(tradingWith->GetNPCTypeID(), EVENT_TRADE, true)) {
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if (parse->HasQuestSub(tradingWith->GetNPCTypeID(), EVENT_TRADE)) {
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// This is a quest NPC
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quest_npc = true;
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}
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