Updated inventory_snapshots to correct a test case. Working as intended now.

Added sharedbank conversion to create unique item ids on world load.
This commit is contained in:
Mitch Freeman
2025-08-11 20:06:33 -07:00
parent 345d452a7e
commit a2310b6d5e
6 changed files with 44 additions and 15 deletions
+1
View File
@@ -296,6 +296,7 @@ bool WorldBoot::DatabaseLoadRoutines(int argc, char **argv)
LogInfo("Clearing buyer table details");
database.ConvertInventoryToNewUniqueId();
database.ConvertSharedbankToNewUniqueId();
if (RuleB(Bots, Enabled)) {
LogInfo("Clearing [bot_pet_buffs] table of stale entries");