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Updated inventory_snapshots to correct a test case. Working as intended now.
Added sharedbank conversion to create unique item ids on world load.
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@@ -296,6 +296,7 @@ bool WorldBoot::DatabaseLoadRoutines(int argc, char **argv)
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LogInfo("Clearing buyer table details");
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database.ConvertInventoryToNewUniqueId();
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database.ConvertSharedbankToNewUniqueId();
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if (RuleB(Bots, Enabled)) {
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LogInfo("Clearing [bot_pet_buffs] table of stale entries");
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