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Some work on movement.
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+1
-1
@@ -109,7 +109,7 @@ Mob::Mob(const char* in_name,
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m_TargetV(glm::vec3()),
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flee_timer(FLEE_CHECK_TIMER),
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m_Position(position),
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m_pos_update_timer(3000)
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m_pos_update_timer(8000)
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{
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targeted = 0;
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tar_ndx=0;
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