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https://github.com/EQEmu/Server.git
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[Cleanup/Feature] Add support for bots to #showstats/#mystats (#3427)
* Initial Push * Update classes.cpp * Update mob.cpp * Update mob.cpp * Update showstats.cpp * Update mystats.cpp * Remove unused variables. * Update mob.cpp * Update class.cpp * Update race.cpp * Update mob.h
This commit is contained in:
@@ -17,6 +17,7 @@
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*/
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#include "../common/global_define.h"
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#include "../common/classes.h"
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#include "data_verification.h"
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const char *GetClassIDName(uint8 class_id, uint8 level)
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{
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@@ -750,3 +751,51 @@ uint8 ClassArmorType(uint8 class_id)
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return ARMOR_TYPE_UNKNOWN;
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}
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}
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const std::string GetPlayerClassAbbreviation(uint8 class_id)
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{
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if (!EQ::ValueWithin(class_id, WARRIOR, BERSERKER)) {
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return std::string();
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}
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switch (class_id) {
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case WARRIOR:
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return "WAR";
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case CLERIC:
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return "CLR";
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case PALADIN:
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return "PAL";
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case RANGER:
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return "RNG";
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case SHADOWKNIGHT:
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return "SHD";
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case DRUID:
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return "DRU";
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case MONK:
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return "MNK";
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case BARD:
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return "BRD";
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case ROGUE:
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return "ROG";
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case SHAMAN:
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return "SHM";
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case NECROMANCER:
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return "NEC";
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case WIZARD:
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return "WIZ";
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case MAGICIAN:
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return "MAG";
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case ENCHANTER:
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return "ENC";
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case BEASTLORD:
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return "BST";
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case BERSERKER:
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return "BER";
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}
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return std::string();
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}
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bool IsPlayerClass(uint8 class_id) {
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return EQ::ValueWithin(class_id, WARRIOR, BERSERKER);
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}
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@@ -19,6 +19,7 @@
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#define CLASSES_CH
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#include "../common/types.h"
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#include <string>
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#define NO_CLASS 0
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#define WARRIOR 1
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@@ -127,6 +128,9 @@
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const char* GetClassIDName(uint8 class_id, uint8 level = 0);
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const char* GetPlayerClassName(uint32 player_class_value, uint8 level = 0);
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bool IsPlayerClass(uint8 class_id);
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const std::string GetPlayerClassAbbreviation(uint8 class_id);
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uint32 GetPlayerClassValue(uint8 class_id);
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uint32 GetPlayerClassBit(uint8 class_id);
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+60
-5
@@ -17,6 +17,7 @@
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*/
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#include "../common/races.h"
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#include "data_verification.h"
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const char* GetRaceIDName(uint16 race_id)
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{
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@@ -67,7 +68,7 @@ const char* GetRaceIDName(uint16 race_id)
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// return "Froglok";
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//case DRAKKIN:
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// return "Drakkin";
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// RoF2 Race Labels
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case RT_ABHORRENT:
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return "Abhorrent";
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@@ -1696,7 +1697,7 @@ bool PlayerAppearance::IsValidBeardColor(uint16 race_id, uint8 gender_id, uint8
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{
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if (beard_color_value == 0xFF)
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return true;
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switch (BINDRG(race_id, gender_id)) {
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case GNOME_MALE:
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if (beard_color_value <= 24)
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@@ -1783,7 +1784,7 @@ bool PlayerAppearance::IsValidEyeColor(uint16 race_id, uint8 gender_id, uint8 ey
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case VAHSHIR_FEMALE:
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if (eye_color_value <= 9)
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return true;
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break;
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break;
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case TROLL_MALE:
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case TROLL_FEMALE:
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if (eye_color_value <= 10)
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@@ -2109,7 +2110,7 @@ bool PlayerAppearance::IsValidTexture(uint16 race_id, uint8 gender_id, uint8 tex
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{
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if (texture_value == 0xFF)
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return true;
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if (use_luclin) {
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switch (BINDRG(race_id, gender_id)) {
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case HUMAN_MALE:
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@@ -2243,4 +2244,58 @@ const char* GetGenderName(uint32 gender_id) {
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gender_name = "Neuter";
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}
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return gender_name;
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}
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}
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const std::string GetPlayerRaceAbbreviation(uint16 race_id)
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{
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if (!IsPlayerRace(race_id)) {
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return std::string();
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}
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switch (race_id) {
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case RACE_HUMAN_1:
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return "HUM";
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case RACE_BARBARIAN_2:
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return "BAR";
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case RACE_ERUDITE_3:
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return "ERU";
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case RACE_WOOD_ELF_4:
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return "ELF";
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case RACE_HIGH_ELF_5:
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return "HIE";
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case RACE_DARK_ELF_6:
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return "DEF";
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case RACE_HALF_ELF_7:
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return "HEF";
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case RACE_DWARF_8:
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return "DWF";
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case RACE_TROLL_9:
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return "TRL";
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case RACE_OGRE_10:
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return "OGR";
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case RACE_HALFLING_11:
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return "HFL";
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case RACE_GNOME_12:
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return "GNM";
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case RACE_IKSAR_128:
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return "IKS";
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case RACE_VAH_SHIR_130:
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return "VAH";
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case RACE_FROGLOK_330:
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return "FRG";
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case RACE_DRAKKIN_522:
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return "DRK";
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}
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return std::string();
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}
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bool IsPlayerRace(uint16 race_id) {
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return (
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EQ::ValueWithin(race_id, RACE_HUMAN_1, RACE_GNOME_12) ||
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race_id == RACE_IKSAR_128 ||
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race_id == RACE_VAH_SHIR_130 ||
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race_id == RACE_FROGLOK_330 ||
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race_id == RACE_DRAKKIN_522
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);
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}
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@@ -19,6 +19,7 @@
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#ifndef RACES_H
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#define RACES_H
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#include "../common/types.h"
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#include <string>
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#define MALE 0
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#define FEMALE 1
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@@ -853,6 +854,9 @@ const char* GetRaceIDName(uint16 race_id);
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const char* GetPlayerRaceName(uint32 player_race_value);
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const char* GetGenderName(uint32 gender_id);
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bool IsPlayerRace(uint16 race_id);
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const std::string GetPlayerRaceAbbreviation(uint16 race_id);
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uint32 GetPlayerRaceValue(uint16 race_id);
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uint32 GetPlayerRaceBit(uint16 race_id);
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