Turn on NPC charm casting

This commit is contained in:
Michael Cook (mackal)
2014-01-19 00:45:50 -05:00
parent 4191c195c1
commit a1cb8d7ae7
2 changed files with 3 additions and 2 deletions
+2 -2
View File
@@ -233,7 +233,7 @@ bool NPC::AICastSpell(Mob* tar, uint8 iChance, uint16 iSpellTypes) {
case SpellType_Charm:
{
if(MakeRandomInt(0, 99) < 20)
if(!IsPet() && MakeRandomInt(0, 99) < 20)
{
Mob * chrmTar = GetHateRandom();
if(chrmTar && chrmTar->CanBuffStack(AIspells[i].spellid, GetLevel(), true) >= 0)
@@ -1881,7 +1881,7 @@ bool NPC::AI_EngagedCastCheck() {
// try casting a heal on nearby
if (!entity_list.AICheckCloseBeneficialSpells(this, 25, MobAISpellRange, SpellType_Heal)) {
//nobody to heal, try some detrimental spells.
if(!AICastSpell(GetTarget(), 20, SpellType_Nuke | SpellType_Lifetap | SpellType_DOT | SpellType_Dispel | SpellType_Mez | SpellType_Slow | SpellType_Debuff)) {
if(!AICastSpell(GetTarget(), 20, SpellType_Nuke | SpellType_Lifetap | SpellType_DOT | SpellType_Dispel | SpellType_Mez | SpellType_Slow | SpellType_Debuff | SpellType_Charm)) {
//no spell to cast, try again soon.
AIautocastspell_timer->Start(RandomTimer(500, 1000), false);
}