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Send client lockout update in lockout methods
Add optional client update argument to client lockout methods This is better than requiring callers to manually send the update
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@@ -1724,7 +1724,6 @@ void Lua_Client::RemoveAllExpeditionLockouts(std::string expedition_name) {
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void Lua_Client::RemoveExpeditionLockout(std::string expedition_name, std::string event_name) {
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Lua_Safe_Call_Void();
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self->RemoveExpeditionLockout(expedition_name, event_name, true);
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self->SendExpeditionLockoutTimers();
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}
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bool Lua_Client::HasExpeditionLockout(std::string expedition_name, std::string event_name) {
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