mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-04 02:06:50 +00:00
Removed platform code, refactored logging to account for it and removed logging global var.
This commit is contained in:
@@ -28,7 +28,7 @@ EverQuest::EverQuest(const std::string &host, int port, const std::string &user,
|
||||
|
||||
EQ::Net::DNSLookup(m_host, port, false, [&](const std::string &addr) {
|
||||
if (addr.empty()) {
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Could not resolve address: {0}", m_host);
|
||||
LogError("Could not resolve address: {0}", m_host);
|
||||
return;
|
||||
}
|
||||
else {
|
||||
@@ -51,18 +51,18 @@ EverQuest::~EverQuest()
|
||||
void EverQuest::LoginOnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection)
|
||||
{
|
||||
m_login_connection = connection;
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Connecting...");
|
||||
LogInfo("Connecting...");
|
||||
}
|
||||
|
||||
void EverQuest::LoginOnStatusChangeReconnectEnabled(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
|
||||
{
|
||||
if (to == EQ::Net::StatusConnected) {
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Login connected.");
|
||||
LogInfo("Login connected.");
|
||||
LoginSendSessionReady();
|
||||
}
|
||||
|
||||
if (to == EQ::Net::StatusDisconnected) {
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Login connection lost before we got to world, reconnecting.");
|
||||
LogInfo("Login connection lost before we got to world, reconnecting.");
|
||||
m_key.clear();
|
||||
m_dbid = 0;
|
||||
m_login_connection.reset();
|
||||
@@ -165,14 +165,14 @@ void EverQuest::LoginProcessLoginResponse(const EQ::Net::Packet & p)
|
||||
auto response_error = sp.GetUInt16(1);
|
||||
|
||||
if (response_error > 101) {
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Error logging in response code: {0}", response_error);
|
||||
LogError("Error logging in response code: {0}", response_error);
|
||||
LoginDisableReconnect();
|
||||
}
|
||||
else {
|
||||
m_key = sp.GetCString(12);
|
||||
m_dbid = sp.GetUInt32(8);
|
||||
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Logged in successfully with dbid {0} and key {1}", m_dbid, m_key);
|
||||
LogInfo("Logged in successfully with dbid {0} and key {1}", m_dbid, m_key);
|
||||
LoginSendServerRequest();
|
||||
}
|
||||
}
|
||||
@@ -214,13 +214,13 @@ void EverQuest::LoginProcessServerPacketList(const EQ::Net::Packet & p)
|
||||
|
||||
for (auto server : m_world_servers) {
|
||||
if (server.second.long_name.compare(m_server) == 0) {
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Found world server {0}, attempting to login.", m_server);
|
||||
LogInfo("Found world server {0}, attempting to login.", m_server);
|
||||
LoginSendPlayRequest(server.first);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Got response from login server but could not find world server {0} disconnecting.", m_server);
|
||||
LogError("Got response from login server but could not find world server {0} disconnecting.", m_server);
|
||||
LoginDisableReconnect();
|
||||
}
|
||||
|
||||
@@ -238,7 +238,7 @@ void EverQuest::LoginProcessServerPlayResponse(const EQ::Net::Packet &p)
|
||||
}
|
||||
else {
|
||||
auto message = p.GetUInt16(13);
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Failed to login to server with message {0}");
|
||||
LogError("Failed to login to server with message {0}");
|
||||
LoginDisableReconnect();
|
||||
}
|
||||
}
|
||||
@@ -261,18 +261,18 @@ void EverQuest::ConnectToWorld()
|
||||
void EverQuest::WorldOnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection)
|
||||
{
|
||||
m_world_connection = connection;
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Connecting to world...");
|
||||
LogInfo("Connecting to world...");
|
||||
}
|
||||
|
||||
void EverQuest::WorldOnStatusChangeReconnectEnabled(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
|
||||
{
|
||||
if (to == EQ::Net::StatusConnected) {
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "World connected.");
|
||||
LogInfo("World connected.");
|
||||
WorldSendClientAuth();
|
||||
}
|
||||
|
||||
if (to == EQ::Net::StatusDisconnected) {
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "World connection lost, reconnecting.");
|
||||
LogInfo("World connection lost, reconnecting.");
|
||||
m_world_connection.reset();
|
||||
m_world_connection_manager->Connect(m_host, 9000);
|
||||
}
|
||||
@@ -293,7 +293,7 @@ void EverQuest::WorldOnPacketRecv(std::shared_ptr<EQ::Net::DaybreakConnection> c
|
||||
WorldProcessCharacterSelect(p);
|
||||
break;
|
||||
default:
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Unhandled opcode: {0:#x}", opcode);
|
||||
LogDebug("Unhandled opcode: {0:#x}", opcode);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -339,12 +339,11 @@ void EverQuest::WorldProcessCharacterSelect(const EQ::Net::Packet &p)
|
||||
|
||||
idx += 274;
|
||||
if (m_character.compare(name) == 0) {
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Found {0}, would attempt to login here.", m_character);
|
||||
LogDebug("Found {0}, would attempt to login here.", m_character);
|
||||
WorldSendEnterWorld(m_character);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Could not find {0}, cannot continue to login.", m_character);
|
||||
LogError("Could not find {0}, cannot continue to login.", m_character);
|
||||
}
|
||||
|
||||
+4
-8
@@ -1,20 +1,16 @@
|
||||
#include "../common/event/event_loop.h"
|
||||
#include "../common/eqemu_logsys.h"
|
||||
#include "../common/crash.h"
|
||||
#include "../common/platform.h"
|
||||
#include "../common/json_config.h"
|
||||
#include <thread>
|
||||
|
||||
#include "eq.h"
|
||||
|
||||
EQEmuLogSys Log;
|
||||
|
||||
int main() {
|
||||
RegisterExecutablePlatform(ExePlatformHC);
|
||||
Log.LoadLogSettingsDefaults();
|
||||
EQEmuLogSys::Get()->LoadLogSettingsDefaults("headless_client");
|
||||
set_exception_handler();
|
||||
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Starting EQEmu Headless Client.");
|
||||
LogInfo("Starting EQEmu Headless Client.");
|
||||
|
||||
auto config = EQ::JsonConfigFile::Load("hc.json");
|
||||
auto config_handle = config.RawHandle();
|
||||
@@ -32,13 +28,13 @@ int main() {
|
||||
auto server = c["server"].asString();
|
||||
auto character = c["character"].asString();
|
||||
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Connecting to {0}:{1} as Account '{2}' to Server '{3}' under Character '{4}'", host, port, user, server, character);
|
||||
LogInfo("Connecting to {0}:{1} as Account '{2}' to Server '{3}' under Character '{4}'", host, port, user, server, character);
|
||||
|
||||
eq_list.push_back(std::unique_ptr<EverQuest>(new EverQuest(host, port, user, pass, server, character)));
|
||||
}
|
||||
}
|
||||
catch (std::exception &ex) {
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Error parsing config file: {0}", ex.what());
|
||||
LogError("Error parsing config file: {0}", ex.what());
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
+4
-4
@@ -21,18 +21,18 @@ WorldConnection::~WorldConnection() {
|
||||
void WorldConnection::OnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection)
|
||||
{
|
||||
m_connection = connection;
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Connecting to world...");
|
||||
LogInfo("Connecting to world...");
|
||||
}
|
||||
|
||||
void WorldConnection::OnStatusChangeActive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
|
||||
{
|
||||
if (to == EQ::Net::StatusConnected) {
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "World connected.");
|
||||
LogInfo("World connected.");
|
||||
SendClientAuth();
|
||||
}
|
||||
|
||||
if (to == EQ::Net::StatusDisconnected) {
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "World connection lost, reconnecting.");
|
||||
LogInfo("World connection lost, reconnecting.");
|
||||
m_connection.reset();
|
||||
m_connection_manager->Connect(m_host, 9000);
|
||||
}
|
||||
@@ -48,7 +48,7 @@ void WorldConnection::OnStatusChangeInactive(std::shared_ptr<EQ::Net::DaybreakCo
|
||||
void WorldConnection::OnPacketRecv(std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet &p)
|
||||
{
|
||||
auto opcode = p.GetUInt16(0);
|
||||
Log.OutF(Logs::General, Logs::Headless_Client, "Packet in:\n{0}", p.ToString());
|
||||
LogDebug("Packet in:\n{0}", p.ToString());
|
||||
}
|
||||
|
||||
void WorldConnection::Kill()
|
||||
|
||||
Reference in New Issue
Block a user