Merge pull request #1282 from EQEmu/bug_fix/spawngroup_leak_repop

[Leak] Port SpawnGroup stuff to unique_ptr to fix leak
This commit is contained in:
Alex 2021-03-05 19:23:00 -08:00 committed by GitHub
commit a1531aa057
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2 changed files with 19 additions and 40 deletions

View File

@ -78,12 +78,9 @@ uint32 SpawnGroup::GetNPCType(uint16 in_filter)
return (0);
}
std::list<SpawnEntry *>::iterator cur, end;
std::list<SpawnEntry *> possible;
cur = list_.begin();
end = list_.end();
for (; cur != end; ++cur) {
SpawnEntry *se = *cur;
std::list<SpawnEntry *> possible;
for (auto &it : list_) {
auto se = it.get();
if (!entity_list.LimitCheckType(se->NPCType, se->npc_spawn_limit)) {
continue;
@ -95,6 +92,7 @@ uint32 SpawnGroup::GetNPCType(uint16 in_filter)
totalchance += se->chance;
possible.push_back(se);
}
if (totalchance == 0) {
return 0;
}
@ -102,10 +100,7 @@ uint32 SpawnGroup::GetNPCType(uint16 in_filter)
int32 roll = 0;
roll = zone->random.Int(0, totalchance - 1);
cur = possible.begin();
end = possible.end();
for (; cur != end; ++cur) {
SpawnEntry *se = *cur;
for (auto se : possible) {
if (roll < se->chance) {
npcType = se->NPCType;
break;
@ -117,42 +112,28 @@ uint32 SpawnGroup::GetNPCType(uint16 in_filter)
return npcType;
}
void SpawnGroup::AddSpawnEntry(SpawnEntry *newEntry)
void SpawnGroup::AddSpawnEntry(std::unique_ptr<SpawnEntry> &newEntry)
{
list_.push_back(newEntry);
list_.push_back(std::move(newEntry));
}
SpawnGroup::~SpawnGroup()
{
std::list<SpawnEntry *>::iterator cur, end;
cur = list_.begin();
end = list_.end();
for (; cur != end; ++cur) {
SpawnEntry *tmp = *cur;
safe_delete(tmp);
}
list_.clear();
}
SpawnGroupList::~SpawnGroupList()
{
std::map<uint32, SpawnGroup *>::iterator cur, end;
cur = m_spawn_groups.begin();
end = m_spawn_groups.end();
for (; cur != end; ++cur) {
SpawnGroup *tmp = cur->second;
safe_delete(tmp);
}
m_spawn_groups.clear();
}
void SpawnGroupList::AddSpawnGroup(SpawnGroup *new_group)
void SpawnGroupList::AddSpawnGroup(std::unique_ptr<SpawnGroup> &new_group)
{
if (new_group == nullptr) {
return;
}
m_spawn_groups[new_group->id] = new_group;
m_spawn_groups[new_group->id] = std::move(new_group);
}
SpawnGroup *SpawnGroupList::GetSpawnGroup(uint32 in_id)
@ -161,7 +142,7 @@ SpawnGroup *SpawnGroupList::GetSpawnGroup(uint32 in_id)
return nullptr;
}
return (m_spawn_groups[in_id]);
return (m_spawn_groups[in_id].get());
}
bool SpawnGroupList::RemoveSpawnGroup(uint32 in_id)
@ -224,7 +205,7 @@ bool ZoneDatabase::LoadSpawnGroups(const char *zone_name, uint16 version, SpawnG
}
for (auto row = results.begin(); row != results.end(); ++row) {
auto new_spawn_group = new SpawnGroup(
auto new_spawn_group = std::make_unique<SpawnGroup>(
atoi(row[0]),
row[1],
atoi(row[2]),
@ -272,7 +253,7 @@ bool ZoneDatabase::LoadSpawnGroups(const char *zone_name, uint16 version, SpawnG
}
for (auto row = results.begin(); row != results.end(); ++row) {
auto new_spawn_entry = new SpawnEntry(
auto new_spawn_entry = std::make_unique<SpawnEntry>(
atoi(row[1]),
atoi(row[2]),
atoi(row[3]),
@ -282,7 +263,6 @@ bool ZoneDatabase::LoadSpawnGroups(const char *zone_name, uint16 version, SpawnG
SpawnGroup *spawn_group = spawn_group_list->GetSpawnGroup(atoi(row[0]));
if (!spawn_group) {
safe_delete(new_spawn_entry);
continue;
}
@ -337,7 +317,7 @@ bool ZoneDatabase::LoadSpawnGroupsByID(int spawn_group_id, SpawnGroupList *spawn
row[3]
);
auto new_spawn_group = new SpawnGroup(
auto new_spawn_group = std::make_unique<SpawnGroup>(
atoi(row[0]),
row[1],
atoi(row[2]),
@ -380,7 +360,7 @@ bool ZoneDatabase::LoadSpawnGroupsByID(int spawn_group_id, SpawnGroupList *spawn
}
for (auto row = results.begin(); row != results.end(); ++row) {
auto new_spawn_entry = new SpawnEntry(
auto new_spawn_entry = std::make_unique<SpawnEntry>(
atoi(row[1]),
atoi(row[2]),
atoi(row[3]),
@ -398,7 +378,6 @@ bool ZoneDatabase::LoadSpawnGroupsByID(int spawn_group_id, SpawnGroupList *spawn
SpawnGroup *spawn_group = spawn_group_list->GetSpawnGroup(atoi(row[0]));
if (!spawn_group) {
safe_delete(new_spawn_entry);
continue;
}

View File

@ -22,6 +22,7 @@
#include <map>
#include <list>
#include <memory>
class SpawnEntry {
public:
@ -55,7 +56,7 @@ public:
~SpawnGroup();
uint32 GetNPCType(uint16 condition_value_filter=1);
void AddSpawnEntry(SpawnEntry *newEntry);
void AddSpawnEntry(std::unique_ptr<SpawnEntry> &newEntry);
uint32 id;
bool wp_spawns; // if true, spawn NPCs at a random waypoint location (if spawnpoint has a grid) instead of the spawnpoint's loc
float roamdist;
@ -66,7 +67,7 @@ public:
uint32 despawn_timer;
private:
char name_[120];
std::list<SpawnEntry *> list_;
std::list<std::unique_ptr<SpawnEntry>> list_;
uint8 group_spawn_limit; //max # of this entry which can be spawned by this group
};
@ -75,14 +76,13 @@ public:
SpawnGroupList() {}
~SpawnGroupList();
void AddSpawnGroup(SpawnGroup *new_group);
void AddSpawnGroup(std::unique_ptr<SpawnGroup> &new_group);
SpawnGroup *GetSpawnGroup(uint32 id);
bool RemoveSpawnGroup(uint32 in_id);
void ClearSpawnGroups();
void ReloadSpawnGroups();
private:
//LinkedList<SpawnGroup*> list_;
std::map<uint32, SpawnGroup *> m_spawn_groups;
std::map<uint32, std::unique_ptr<SpawnGroup>> m_spawn_groups;
};
#endif