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Removed debugging
Added player profile data loading safety net checking
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@@ -386,17 +386,6 @@ void Client::DoZoneSuccess(ZoneChange_Struct *zc, uint16 zone_id, uint32 instanc
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strcpy(ztz->name, GetName());
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ztz->guild_id = GuildID();
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worldserver.SendPacket(pack);
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printf("ZONING REQUEST TO WORLD\n");
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printf("ztz->response %u \n", ztz->response);
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printf("ztz->current_zone_id %u \n", ztz->current_zone_id);
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printf("ztz->current_instance_id %u \n", ztz->current_instance_id);
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printf("ztz->requested_zone_id %u \n", ztz->requested_zone_id);
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printf("ztz->requested_instance_id %u \n", ztz->requested_instance_id);
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printf("ztz->admin %u \n", ztz->admin);
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printf("ztz->ignorerestrictions %u \n", ztz->ignorerestrictions);
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printf("ztz->guild_id %u \n", ztz->guild_id);
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safe_delete(pack);
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}
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