Removed debugging

Added player profile data loading safety net checking
This commit is contained in:
akkadius
2014-09-07 04:00:56 -05:00
parent 4c12d31e4a
commit a14371ba5c
5 changed files with 49 additions and 29 deletions
-11
View File
@@ -386,17 +386,6 @@ void Client::DoZoneSuccess(ZoneChange_Struct *zc, uint16 zone_id, uint32 instanc
strcpy(ztz->name, GetName());
ztz->guild_id = GuildID();
worldserver.SendPacket(pack);
printf("ZONING REQUEST TO WORLD\n");
printf("ztz->response %u \n", ztz->response);
printf("ztz->current_zone_id %u \n", ztz->current_zone_id);
printf("ztz->current_instance_id %u \n", ztz->current_instance_id);
printf("ztz->requested_zone_id %u \n", ztz->requested_zone_id);
printf("ztz->requested_instance_id %u \n", ztz->requested_instance_id);
printf("ztz->admin %u \n", ztz->admin);
printf("ztz->ignorerestrictions %u \n", ztz->ignorerestrictions);
printf("ztz->guild_id %u \n", ztz->guild_id);
safe_delete(pack);
}