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Hero Forge robes are now visible at character select. Items using a robe HF ID need use the actual ID in the DB i.e. 11607-12107. WearChange command modified to allow both shorthand HF IDs and explicit IDs.
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@ -539,16 +539,16 @@ EQEmu::ItemInstance* EQEmu::ItemInstance::GetOrnamentationAug(int32 ornamentatio
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}
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uint32 EQEmu::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const {
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uint32 HeroModel = 0;
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if (m_ornament_hero_model > 0)
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{
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HeroModel = m_ornament_hero_model;
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if (material_slot >= 0)
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{
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HeroModel = (m_ornament_hero_model * 100) + material_slot;
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}
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}
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return HeroModel;
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// Not a Hero Forge item.
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if (m_ornament_hero_model == 0)
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return 0;
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// Item is using an explicit Hero Forge ID
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if (m_ornament_hero_model >= 1000)
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return m_ornament_hero_model;
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// Item is using a shorthand ID
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return (m_ornament_hero_model * 100) + material_slot;
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}
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bool EQEmu::ItemInstance::UpdateOrnamentationInfo() {
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@ -745,24 +745,15 @@ void command_wc(Client *c, const Seperator *sep)
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uint32 hero_forge_model = 0;
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uint32 wearslot = atoi(sep->arg[1]);
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// Hero Forge
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if (sep->argnum > 2)
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{
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hero_forge_model = atoi(sep->arg[3]);
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if (hero_forge_model > 0)
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{
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// Conversion to simplify the command arguments
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// Hero's Forge model is actually model * 1000 + texture * 100 + wearslot
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hero_forge_model *= 1000;
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hero_forge_model += (atoi(sep->arg[2]) * 100);
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hero_forge_model += wearslot;
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// For Hero's Forge, slot 7 is actually for Robes, but it still needs to use slot 1 in the packet
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if (wearslot == 7)
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{
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wearslot = 1;
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}
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if (hero_forge_model != 0 && hero_forge_model < 1000) {
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// Shorthand Hero Forge ID. Otherwise use the value the user entered.
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hero_forge_model = (hero_forge_model * 100) + wearslot;
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}
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}
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/*
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// Leaving here to add color option to the #wc command eventually
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