mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
Fix some bugs with starting AI in mercs
The vtable ptr is that of the current constructor the code is in ...
This commit is contained in:
+2
-2
@@ -250,8 +250,8 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, const glm::vec4& position, int if
|
||||
|
||||
npc_aggro = d->npc_aggro;
|
||||
|
||||
if(!IsMerc())
|
||||
AI_Start();
|
||||
AI_Init();
|
||||
AI_Start();
|
||||
|
||||
d_melee_texture1 = d->d_melee_texture1;
|
||||
d_melee_texture2 = d->d_melee_texture2;
|
||||
|
||||
Reference in New Issue
Block a user