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Fix some bugs with starting AI in mercs
The vtable ptr is that of the current constructor the code is in ...
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@@ -305,6 +305,8 @@ Client::Client(EQStreamInterface* ieqs)
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active_light = innate_light;
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spell_light = equip_light = NOT_USED;
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AI_Init();
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}
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Client::~Client() {
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