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Implemented SE_PC_Pet_Rampage 464 - Base1 % chance to do rampage for base2 % of damage each melee round
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@@ -405,6 +405,7 @@ struct StatBonuses {
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bool LimitToSkill[HIGHEST_SKILL+2]; // Determines if we need to search for a skill proc.
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uint32 SkillProc[MAX_SKILL_PROCS]; // Max number of spells containing skill_procs.
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uint32 SkillProcSuccess[MAX_SKILL_PROCS]; // Max number of spells containing skill_procs_success.
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uint32 PC_Pet_Rampage[2]; // 0= % chance to rampage, 1=damage modifier
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// AAs
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int8 Packrat; //weight reduction for items, 1 point = 10%
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