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Implemented SE_PC_Pet_Rampage 464 - Base1 % chance to do rampage for base2 % of damage each melee round
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@@ -1417,6 +1417,13 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
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case SE_IncreaseExtTargetWindow:
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newbon->extra_xtargets += base1;
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break;
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case SE_PC_Pet_Rampage: {
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newbon->PC_Pet_Rampage[0] += base1; //Chance to rampage
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if (newbon->PC_Pet_Rampage[1] < base2)
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newbon->PC_Pet_Rampage[1] = base2; //Damage modifer - take highest
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break;
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}
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// to do
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case SE_PetDiscipline:
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break;
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@@ -3120,6 +3127,13 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
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break;
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}
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case SE_PC_Pet_Rampage: {
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new_bonus->PC_Pet_Rampage[0] += effect_value; //Chance to rampage
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if (new_bonus->PC_Pet_Rampage[1] < base2)
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new_bonus->PC_Pet_Rampage[1] = base2; //Damage modifer - take highest
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break;
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}
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//Special custom cases for loading effects on to NPC from 'npc_spels_effects' table
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if (IsAISpellEffect) {
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