Implemented SE_PC_Pet_Rampage 464 - Base1 % chance to do rampage for base2 % of damage each melee round

This commit is contained in:
KayenEQ
2015-09-25 04:44:17 -04:00
parent 957aba7ae5
commit a11816fddf
4 changed files with 34 additions and 9 deletions
+14
View File
@@ -1417,6 +1417,13 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
case SE_IncreaseExtTargetWindow:
newbon->extra_xtargets += base1;
break;
case SE_PC_Pet_Rampage: {
newbon->PC_Pet_Rampage[0] += base1; //Chance to rampage
if (newbon->PC_Pet_Rampage[1] < base2)
newbon->PC_Pet_Rampage[1] = base2; //Damage modifer - take highest
break;
}
// to do
case SE_PetDiscipline:
break;
@@ -3120,6 +3127,13 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
break;
}
case SE_PC_Pet_Rampage: {
new_bonus->PC_Pet_Rampage[0] += effect_value; //Chance to rampage
if (new_bonus->PC_Pet_Rampage[1] < base2)
new_bonus->PC_Pet_Rampage[1] = base2; //Damage modifer - take highest
break;
}
//Special custom cases for loading effects on to NPC from 'npc_spels_effects' table
if (IsAISpellEffect) {