Implemented 'Inventory Snapshot' feature

This commit is contained in:
Uleat
2015-09-25 23:07:05 -04:00
parent 41d19c4e8a
commit a1089fccd6
15 changed files with 192 additions and 6 deletions
+1
View File
@@ -290,6 +290,7 @@ public:
bool SaveCharacterBandolier(uint32 character_id, uint8 bandolier_id, uint8 bandolier_slot, uint32 item_id, uint32 icon, const char* bandolier_name);
bool SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon);
bool SaveCharacterLeadershipAA(uint32 character_id, PlayerProfile_Struct* pp);
bool SaveCharacterInventorySnapshot(uint32 character_id);
/* Character Data Deletes */
bool DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);