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Implemented 'Inventory Snapshot' feature
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 09/25/2015 ==
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Uleat: Implemented 'Inventory Snapshot' feature to track online player inventories at timed intervals.
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rules:
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'Character:ActiveInvSnapshots' - active (true) or inactive (false - default)
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'Character:InvSnapshotMinIntervalM' - minimum time between snapshots (in minutes)
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'Character:InvSnapshotMinRetryM' - minimum time to attempt a retry after a failed snapshot (in minutes)
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'Character:InvSnapshotHistoryD' - minimum time to keep snapshot entries (in days)
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commands:
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'#invsnapshot' - Takes a snapshot of target client's inventory (feature active or inactive)
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'#clearinvsnapshots [use rule]' - Clears snapshot entries based on bool argument ([true] - honors the 'InvSnapshotHistoryD' rule, [false] - erases all)
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== 08/02/2015 ==
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Shendare: VS2013 query StringFormat glitches when "%f" is passed for the int GetRunSpeed().
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Shendare: In CreateNewNPCCommand(), the npc_type_id and spawngroupid are created in the database, but never set in the spawn class, so later it can't delete them with #npcspawn remove or #npcspawn delete.
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