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Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository
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+10
-4
@@ -633,6 +633,7 @@ public:
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void MovePC(uint32 zoneID, float x, float y, float z, float heading, uint8 ignorerestrictions = 0, ZoneMode zm = ZoneSolicited);
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void MovePC(float x, float y, float z, float heading, uint8 ignorerestrictions = 0, ZoneMode zm = ZoneSolicited);
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void MovePC(uint32 zoneID, uint32 instanceID, float x, float y, float z, float heading, uint8 ignorerestrictions = 0, ZoneMode zm = ZoneSolicited);
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void SendToGuildHall();
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void AssignToInstance(uint16 instance_id);
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void RemoveFromInstance(uint16 instance_id);
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void WhoAll();
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@@ -691,7 +692,7 @@ public:
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int GetClientMaxLevel() const { return client_max_level; }
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void SetClientMaxLevel(int max_level) { client_max_level = max_level; }
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void CheckManaEndUpdate();
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void SendManaUpdate();
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void SendEnduranceUpdate();
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@@ -1294,6 +1295,8 @@ public:
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void CheckRegionTypeChanges();
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WaterRegionType GetLastRegion() { return last_region_type; }
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int32 CalcATK();
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uint32 trapid; //ID of trap player has triggered. This is cleared when the player leaves the trap's radius, or it despawns.
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@@ -1301,6 +1304,8 @@ public:
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void SetLastPositionBeforeBulkUpdate(glm::vec4 in_last_position_before_bulk_update);
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glm::vec4 &GetLastPositionBeforeBulkUpdate();
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Raid *p_raid_instance;
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protected:
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friend class Mob;
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void CalcItemBonuses(StatBonuses* newbon);
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@@ -1340,6 +1345,7 @@ protected:
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char *adv_data;
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private:
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eqFilterMode ClientFilters[_FilterCount];
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int32 HandlePacket(const EQApplicationPacket *app);
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void OPTGB(const EQApplicationPacket *app);
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@@ -1633,9 +1639,9 @@ private:
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bool InterrogateInventory_error(int16 head, int16 index, const EQEmu::ItemInstance* inst, const EQEmu::ItemInstance* parent, int depth);
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int client_max_level;
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#ifdef BOTS
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public:
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enum BotOwnerOption : size_t {
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booDeathMarquee,
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@@ -1652,7 +1658,7 @@ public:
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bool GetBotOption(BotOwnerOption boo) const;
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void SetBotOption(BotOwnerOption boo, bool flag = true);
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bool GetBotPulling() { return m_bot_pulling; }
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void SetBotPulling(bool flag = true) { m_bot_pulling = flag; }
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