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Implemented SPA 483
Implemented Fc_Spell_Damage_Pct_IncomingPC 483 - Focus effect that modifies iby percent incoming spell damage on the target. Base1= min Base2= max. Final percent is random between max and min each time focus is applied from a spell cast. Note: Written to stack with similar functioning focus SPA 269 SE_FcSpellVulnerability.
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@@ -638,7 +638,7 @@ typedef enum {
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#define SE_FrontalStunResist 293 // implemented[AA] - Reduce chance to be stunned from front. -- live descriptions sounds like this isn't limited to frontal anymore
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#define SE_CriticalSpellChance 294 // implemented - increase chance to critical hit and critical damage modifier.
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//#define SE_ReduceTimerSpecial 295 // not used
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#define SE_FcSpellVulnerability 296 // implemented - increase in incoming spell damage
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#define SE_FcSpellVulnerability 296 // implemented - increase in incoming spell damage [base1= min dmg base2= max dmg]
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#define SE_FcDamageAmtIncoming 297 // implemented - debuff that adds points damage to spells cast on target (focus effect).
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#define SE_ChangeHeight 298 // implemented
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#define SE_WakeTheDead 299 // implemented
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@@ -825,7 +825,7 @@ typedef enum {
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//#define SE_Ff_Value_Max 480 //
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//#define SE_Fc_Cast_Spell_On_Land 481 //
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//#define SE_Skill_Base_Damage_Mod 482 //
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//#define SE_Fc_Spell_Damage_Pct_IncomingPC 483 //
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#define SE_Fc_Spell_Damage_Pct_IncomingPC 483 //
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//#define SE_Fc_Spell_Damage_Amt_IncomingPC 484 //
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//#define SE_Ff_CasterClass 485 //
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//#define SE_Ff_Same_Caster 486 //
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@@ -856,7 +856,7 @@ typedef enum {
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//#define SE_Ff_FocusTimerMin 511 //
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//#define SE_Proc_Timer_Modifier 512 //
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//#define SE_Mana_Max_Percent 513 //
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//#define SE_Endurance_Max_Percent 514 //
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//#define SE_Endurance_Max_Percent 514 //
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#define SE_AC_Avoidance_Max_Percent 515 // implemented - stackable avoidance modifier
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#define SE_AC_Mitigation_Max_Percent 516 // implemented - stackable defense modifier
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//#define SE_Attack_Offense_Max_Percent 517 //
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