Take into account endurance bonuses from AAs

This commit is contained in:
Michael Cook (mackal) 2014-10-22 22:27:51 -04:00
parent c5df59a2f0
commit a062c27e1a
2 changed files with 2 additions and 2 deletions

View File

@ -1907,7 +1907,7 @@ uint16 Mob::GetInstrumentMod(uint16 spell_id) const
void Client::CalcMaxEndurance() void Client::CalcMaxEndurance()
{ {
max_end = CalcBaseEndurance() + spellbonuses.Endurance + itembonuses.Endurance; max_end = CalcBaseEndurance() + spellbonuses.Endurance + itembonuses.Endurance + aabonuses.Endurance;
if (max_end < 0) { if (max_end < 0) {
max_end = 0; max_end = 0;

View File

@ -1044,7 +1044,7 @@ int32 Merc::CalcManaRegenCap()
void Merc::CalcMaxEndurance() void Merc::CalcMaxEndurance()
{ {
max_end = CalcBaseEndurance() + spellbonuses.Endurance + itembonuses.Endurance; max_end = CalcBaseEndurance() + spellbonuses.Endurance + itembonuses.Endurance + aabonuses.Endurance;
if (max_end < 0) { if (max_end < 0) {
max_end = 0; max_end = 0;