GetSkillCap converted to QueryDatabase

This commit is contained in:
Arthur Ice 2014-07-03 21:01:55 -07:00 committed by Arthur Ice
parent 4eea1e0468
commit a054b83b92

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@ -1618,26 +1618,21 @@ uint8 Database::GetSkillCap(uint8 skillid, uint8 in_race, uint8 in_class, uint16
{ {
uint8 skill_level = 0, skill_formula = 0; uint8 skill_level = 0, skill_formula = 0;
uint16 base_cap = 0, skill_cap = 0, skill_cap2 = 0, skill_cap3 = 0; uint16 base_cap = 0, skill_cap = 0, skill_cap2 = 0, skill_cap3 = 0;
char errbuf[MYSQL_ERRMSG_SIZE]; char *query = nullptr;
char *query = 0;
uint32 affected_rows = 0;
MYSQL_RES *result;
MYSQL_ROW row;
//Fetch the data from DB. //Fetch the data from DB.
if (RunQuery(query, MakeAnyLenString(&query, "SELECT level, formula, pre50cap, post50cap, post60cap from skillcaps where skill = %i && class = %i", skillid, in_class), errbuf, &result, &affected_rows)) auto results = QueryDatabase(query, MakeAnyLenString(&query, "SELECT level, formula, pre50cap, post50cap, post60cap from skillcaps where skill = %i && class = %i", skillid, in_class));
safe_delete_array(query);
if (results.Success() && results.RowsAffected() != 0)
{ {
if (affected_rows != 0) auto row = results.begin();
{ skill_level = atoi(row[0]);
row = mysql_fetch_row(result); skill_formula = atoi(row[1]);
skill_level = atoi(row[0]); skill_cap = atoi(row[2]);
skill_formula = atoi(row[1]); if (atoi(row[3]) > skill_cap)
skill_cap = atoi(row[2]); skill_cap2 = (atoi(row[3])-skill_cap)/10; //Split the post-50 skill cap into difference between pre-50 cap and post-50 cap / 10 to determine amount of points per level.
if (atoi(row[3]) > skill_cap) skill_cap3 = atoi(row[4]);
skill_cap2 = (atoi(row[3])-skill_cap)/10; //Split the post-50 skill cap into difference between pre-50 cap and post-50 cap / 10 to determine amount of points per level.
skill_cap3 = atoi(row[4]);
}
delete[] query;
mysql_free_result(result);
} }
int race_skill = GetRaceSkill(skillid,in_race); int race_skill = GetRaceSkill(skillid,in_race);
@ -1656,12 +1651,15 @@ uint8 Database::GetSkillCap(uint8 skillid, uint8 in_race, uint8 in_class, uint16
base_cap = in_level*skill_formula+skill_formula; base_cap = in_level*skill_formula+skill_formula;
if (base_cap > skill_cap || skill_formula == 0) if (base_cap > skill_cap || skill_formula == 0)
base_cap = skill_cap; base_cap = skill_cap;
//If post 50, add post 50 cap to base cap. //If post 50, add post 50 cap to base cap.
if (in_level > 50 && skill_cap2 > 0) if (in_level > 50 && skill_cap2 > 0)
base_cap += skill_cap2*(in_level-50); base_cap += skill_cap2*(in_level-50);
//No cap should ever go above its post50cap //No cap should ever go above its post50cap
if (skill_cap3 > 0 && base_cap > skill_cap3) if (skill_cap3 > 0 && base_cap > skill_cap3)
base_cap = skill_cap3; base_cap = skill_cap3;
//Base cap is now the max value at the person's level, return it! //Base cap is now the max value at the person's level, return it!
return base_cap; return base_cap;
} }