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Update per discussion on bfb17a2fb5
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@@ -3789,7 +3789,7 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
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SetBodyType(GetOrigBodyType(), false);
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break;
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}
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case SE_MovementSpeed:
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{
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if(IsClient())
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@@ -5223,7 +5223,7 @@ bool Mob::CheckHitsRemaining(uint32 buff_slot, bool when_spell_done, bool negate
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}
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return false;
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}
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// For spell buffs that are limited by the number of times it can successfully trigger a spell.
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// Effects: SE_TriggerOnCast, SE_SympatheticProc,SE_DefensiveProc, SE_SkillProc, SE_RangedProc
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if(spell_id){
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