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Fix issues with OP_SpecialMesg handling
This should prevent any optimizations being done on the "1 char string" This also fully documents the packet and expands the uses of quest::say/QuestSay
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@@ -744,7 +744,7 @@ public:
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const char *message6 = 0, const char *message7 = 0, const char *message8 = 0, const char *message9 = 0);
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void Shout(const char *format, ...);
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void Emote(const char *format, ...);
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void QuestJournalledSay(Client *QuestInitiator, const char *str);
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void QuestJournalledSay(Client *QuestInitiator, const char *str, Journal::Options &opts);
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int32 GetItemStat(uint32 itemid, const char *identifier);
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int16 CalcFocusEffect(focusType type, uint16 focus_id, uint16 spell_id, bool best_focus=false);
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